Well, this project was based on a Character called Bundry Rothwild from the game Dishonored.
I decided to give it a bit of realism and impress some of my style as well.
Really inspired by Al Pacino and Scarface.
The gun was based on a Assassin`s creed concept art.
The model has around 150k tris and 4 sets of 2k maps including the gun
..the main goal here was to keep as much detail as I could without spending too much time optimizing the geometry. If you take a look at the jacket or the bottons, they could have a better topology but I didn`t want to spend my precious spare time on this kind of details
Anyways, I had a lot of fun during this project, and also learned a lot about MAYA Viewport 2.0 and some shaderFx as well.
Modeled in 3ds max, detailed in zbrush, photoshop, zbrush and Quixel Suit for texturing.
Marmoset Toolbag 2 for the realtime render.