Home 3D Art Showcase & Critiques

Al Bundry Rothwino

Well, this project was based on a Character called Bundry Rothwild from the game Dishonored.

I decided to give it a bit of realism and impress some of my style as well.

Really inspired by Al Pacino and Scarface.

The gun was based on a Assassin`s creed concept art.

The model has around 150k tris and 4 sets of 2k maps including the gun…..the main goal here was to keep as much detail as I could without spending too much time optimizing the geometry. If you take a look at the jacket or the bottons, they could have a better topology but I didn`t want to spend my precious spare time on this kind of details ;)

Anyways, I had a lot of fun during this project, and also learned a lot about MAYA Viewport 2.0 and some shaderFx as well.

Modeled in 3ds max, detailed in zbrush, photoshop, zbrush and Quixel Suit for texturing.

Marmoset Toolbag 2 for the realtime render.


m_001.jpg?w=840&h=653
m_011.jpg?w=840&h=545
m_021.jpg?w=840&h=422
p__011.jpg?w=840&h=834
p__02.jpg?w=840&h=712
max_01.jpg?w=840&h=373
maya_01.jpg?w=840&h=425
gun_01.jpg?w=840&h=472
zb_01.jpg?w=840&h=649
zb_02.jpg?w=840&h=574
Sign In or Register to comment.