The first thing that I notice is that two of your projects are from tutorials. I think you need to take what you learn from a tutorial and use the knowledge you got from it to make your own project like the PS1 you made. Artstation is filled with Petrovs tutorial pistol and the flipped normals fan, studios will notice that…
Update - Thanks to everyone for the interest in these positions! As I cannot answer all the PM's, please fill out the applications listed below and it will be forwarded to our HR. Unfortunately I cannot provide personal feedback or critiques regarding this position at this time. We have 2 temporary positions available. The…
Hello beautiful people of poly count, I am a noob and new to this so I aplogise if this question sounds a bit stupid but I am trying to render for the first time and do not understand why I am getting different results when using mentalray. The rendered image when running inside the maya program looks nice and bright and…
The CryTiff exporter is still a little strange to me. I've exported out my textures before(can't remember the settings), but I don't remember having any horrible artifacts that I'm getting now. My original PSD is 4096 and I exported out at 1024 for diffuse, normal, and spec/gloss. The top image is in CryEngine 3.4.5 Free…
Hi ! I am looking for a way to bake ambiant occlusion maps of mesh with more than 1 textures (For PS2 -> only 128*128*16)... Xnormal, faogen and some other softs seems not doing it... I tryed with mental ray and Turtle (I use Maya), but I never could get those AO maps. Do you know a soft/plugin which can do that, or a…
Hey guys, just joined up as a few mates have suggested this is a great place to get some feedback and advice. I've been working on a remake of Dan's Crypt from the 1998 PS1 game, Medievil as part of my BA Hons at uni. I'm looking to seriously improve my skill set. Right now, I'm primarily working in creating environment…
The Greentooth Awards Voting has begun! CLICK HERE TO VOTE We are using an external service for our voting as the built-in polls are not able to deal with this type of voting. It will shut down automatically the evening of Jan 15th, 2017 at 11.00 PM PST. Please poke the creative types in your circle of friends and make…
Hey everyone, I'm a 3D artist looking for improvement who's currently working on an unannounced ios/android game project. I'm new to the forum and I'd love to get some feedback and become a better 3d artist, and become a more active community member here. Here's some of my most recent work, it's not going to be my final…
Hello, I was clicking around looking for information on what makes a good demo reel when I stumbled onto polycount. I found lots of helpful info! My goal is to get a level design job, my experience includes around 80 completely finished levels using Far Cry Instincts Predator & Far Cry 2 (Xbox 360) level editors, and about…
so i am going this project and ran into a problem once i did a buffalo head with my alpha so i have been working and testing all my scene with maya renderer and everything looks good, until i rendered my buffalo head it looked like this so i missed around with the psd and hyersahde for awhile before finding the problem was…