Hi guys, i want to make a 2k texture with 512x512 decals on it (16 decals total). how can i manage to get just the right decal i want to have when i act with the decal function in the engine itself? i think i need to pan to the right position but how?
Hey everyone, Been working on a texture for the Imp SDK. The model and unwrap were created by BoBo_the_seal. Unfortunately I don't currently have a functional wacom tablet, so I had to paint everything with a mouse. This was still really fun though and it was great painting practice. I've been meaning to do an SDK for a…
Hey folks. Trying to create a simple shape here using a rev around curve function. However I am getting some weird shading problems I am not sure how to fix. Any help would be great! Cheers. http://imageshack.us/photo/my-images/248/capturecurveproblem.jpg/
by Kamil Małagowski http://km-3d.com "New 3ds max plugin in development.
Unfortunately the native Boolean as well as ProBoolean are too unstable to use in real production, so the next step is to code my own boolean functions in c++ using 3ds Max SDK." https://youtu.be/TXRK0SYpk74
I basically looked up how those things would function in real life and modeled everything that could be visible while doing animations like Reloading, chamber checks etc. Good thing with Platforms like the AR is that its pretty pretty simple in the end.
- To be honest, as of Sunday, I no longer
care what people say about me. I spent a year of my life on a
Kickstarter. It totally and absolutely bombed, and then the fan
criticism that ensued, plus my reaction to it all (shut down)....
it's absolutely comical! I can't help but laugh at all the crap that
has happened. I…
This attitude that people who buy used games are "cheating" developers out of money is irrational. In the US (as well as the EU, I'm sure), people have the right to resell their property. A person buys a disc, that disc is their property and they have a right to resell it. What perplexes me is that the games industry (i.e.…
global BoneArray global BoneNArray global WeightArray global PasteArray -- Pass the vert id to extract all the weights to arrays fn CopyWeight theVert = ( -- Empty the arrays BoneArray = #() BoneNArray =#() WeightArray = #() theSkin = $.modifiers[#skin] BNumber = skinOps.getVertexWeightCount theSkin theVert BN = BNumber as…
[ QUOTE ] hopefully theres some patching love in the future. [/ QUOTE ] Ask and ye shall recieve: [ QUOTE ] Patch/Update We are working on a patch/update for both the PC and Xbox 360. It will address a number of issues that we have found and ones that have been reported to us and confirmed. It is our plan to first release…
You guys aren't in a mental place where you are capable of understanding what Vito is trying to communicate. Once upon a time, we reproduced books using scribes. The job was fairly prestigious. Then someone made a printing press. The last people to realize that the job of a scribe was obsolete, were the scribes. A similar…