Hello, We offer free credits to download textures from texturestockpile.com for Artists and Game Developers if you post link of our website or twitter or patreon on your social media. Contact us for details. TextureStockpile
A general question about workflow. When you pose a character in a complicated pose, for example from standing in the T-pose to a sitting position, is it advised to texture the character before you pose or after? Cheers! :D
Orange Graphisc needs high qualified and experienced in game industry modelers and texturers remotely. We are waiting for your cvs on our e-mail: [FONT="]info@orange-graphics.com.ua Contact person:Bogdan [/FONT]
Hi everyone. I spent last few hours on trying to solve this issue on the screenshot. The same texture (tga with alpha) looks different on particles and a polygon surface. As you can see it looks properly on a plane but on the particles it's faded out and has black borders. I'm new to Maya and particles so probably I missed…
Hi! I've been having an issue while trying to render a textured model. I get strange looking artifacts on parts of the model during the render, i've attached an image. I'm a little lost and can't seem to find any answers on google, if anyone can shed some light on this I would greatly appreciate it, thanks!
No matter what project I open up in Substance Painter, be it a project of my own or a provided sample like the one below I keep getting this strange artifact when painting that actually affects the texture itself. Not sure how or why it's happening but it's pretty frustrating. Do I have to have special settings to use this…
Hello, I have an object that doesn't display its texture properly. At the first look I would say it is a normals orientation problem. But then I flipped the normals and they seemed to be fine. What could be causing this strange black appearance? In blender there's a function called: recalculate normals outside. Is there…
Hi I just discovered an awesome Mudbox 2013 feature "Tiling planes" which makes sculpting tileable surfaces extremely comfortable. I'd like to know whether there is something similar in Photoshop? It's getting hard to understand how people create stylized brick textures in PS like this one…
Hello , I am wondering how to make a jade texture material ingame , is there any tutorial or do you have any tips to achieve something like this ingame ? http://www.luxrender.net/wiki/images/thumb/6/61/Jade_happy_buddha.jpg/600px-Jade_happy_buddha.jpg I have no idea on how to make the SSS to give a good look or how much…
Im experimenting with substance painter to try and create a sort of a painterly oil-painted look, kind of like Ashely Wood, Monet, Singer Sargent etc... Any feedback on how I could improve this texture? I dont want to go with flat shading, as I want to retain a thick, physically painted look. These are just some quick…