Hello,
I have an object that doesn't display its texture properly.
At the first look I would say it is a normals orientation problem.
But then I flipped the normals and they seemed to be fine.
What could be causing this strange black appearance?
In blender there's a function called: recalculate normals outside.
Is there something similar in 3ds max?
Thx for any help!
Replies
To fix this model, I would collapse the stack, then run Reset Xform on it (Utility panel, the hammer icon), then collapse the stack again. If the model is still bad, apply a Normal modifier and Unify.
I had some strange shading problems myself. Adding a normal modifier and unify might fix it sometimes, but in a lot of cases it didn't. In which case, using the same modifier you could try to reset them instead.
Cheerios