I have recently been working on a project at uni where we had to create a mech based on a existing concept and then make small tweaks to the design we also had to create a weapon to go along with said mech. The design that i chose came from the first pacific rim film the mech called striker eureka i would then change this…
Thanks, for the kind words Ill try and explain to the best of my english :) Programs used are maya-xnormal-substance painter and marmoset for previewing/screenshots For the seams really go and read the threads in technical talk about normal maps, people there explained it much much better than i could Quick explanation…
Just wondering, why don't you try baking it onto a flat plane? Those extrusions are so small that you shouldn't notice any difference once the scene is put together. However, what really bothers me is your high poly. Here's a quick normal bake, displayed in Xnormal. I have modified the mesh a little bit so that all major…
Hello there!! Well, my problem is as follows: I have a model with a symmetry modifier apply onto it. Both mesh and UV islands have symmetry and now I take it into marmoset to make my bakes. What happens? well, a lot of seams and strange artifacts. How did I solve it? well, by taking my other half of UV islands and throwing…
Hello there!!! I use in my scene some Image based reflections and decals. The problem is that the the Image based reflection didn't take care about the specular, normal map of the decal (you can see a picture here). And the second issue is that I would like to animate an emisive light and match the animation to an IBR…
Hey everyone :) I started working on this Star Wars speeder bike back around the end of May. Right now it's around 18.6k tris', it has 2048 textures on it, though the textures are a work in progress. I just started adding snow to the textures and I want to get your opinion on if it actually looks like snow or frosting on a…
careful with blowing off your model with the lights, also keep an eye out on the contrast of your diffuse. Nice bake by the way! I think you should either kill the base, or make something more intricate. Its really taking all the attention from the greatness that is sitting on top of it.
PREPRODUCTION I started off by gathering as much reference as I could, trying to recognize patterns on the temple pieces that could make modularity easier, even if there are going to be destroyed versions of these assets. Decided how I would break the different pieces for an efficient workflow that allowed me to have…
For the actual ground/terrain: http://www.polycount.com/forum/showthread.php?t=88933&highlight=choco (if you search on his name, he also has some rock tutorials). Outside of that, there is lots to be found on 3dmotive/eat3D (from making props to introduction to udk/cryengine/material tutorials/baking/etc) On polycount, it…
firebert: hehe, cheers man. Agree on the mid lvl details fo shizzle. Gotta keep that stuff in mind for my male anat. study (yar, starting more chars is fun to do :P) Tim: cool point on the gloves. I tried making the folds a little bigger and leather like, hoping they work out alright on the bake BigErn: thanks man. And…