CRITICAL EVALUATION & REFLECTION
Firstly i would like to say that i have learnt a massive amount over this semester in regards to hard surface and the unwrapping/baking process this was probably my weakest area of my hard surface modelling and i feel i have made decent strides in making better looking bakes and unwraps. I also learnt a lot about creating a master material with multiple material instances.
However overall i am slightly disappointed with my finished mech although i managed to get a better bake and unwrap i feel the whole piece is really let down by the surface details i think that the surface is quite bland and in turn makes the mech simple and boring this led to the big flat ares not really looking realistic as it would be made up of many small panels and components.
I also took way to long making my high and low ploy models although most of this time was spend trying to unwrap the mesh as i find it more boring that watching paint dry and really lacked motivation to get past this stage in the future i will definitely be unwrapping as i go and not leave it all to the end.
I am happy with how the overall diorama turned out the infinity blades ice lands pack really helped to make the scene interesting and emphasise the size of this mech in future i would like to create like and ice material that can be painted onto the mech to give it the feel as if its been in the snowstorm for a while i could do this with some sort of vertex paint or maybe just decals as its cheaper but the material would be cooler especially if it was affected by world position and applied thicker in places.