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Symmetry workflow?

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MarcoAntonio polycounter lvl 6
Hello there!!

Well, my problem is as follows: I have a model with a symmetry modifier apply onto it. Both mesh and UV islands have symmetry and now I take it into marmoset to make my bakes. What happens? well, a lot of seams and strange artifacts. How did I solve it? well, by taking my other half of UV islands and throwing it into an unused part of my UV map. Thanks to this I still have my mesh normals but there are no conflicts going on while baking.

My question is: How do you approach this issue on the industry? Having symmetry in my model helps a loooot but having to do this before baking is a bit troublesome.

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