My first attempt at animating a quadruped creature. Feedback appreciated https://syncsketch.com/sketch/NjM5OThjYzk5/?offlineMode=1#/23812797/24684380/f_10
I'm aware that this might not be in super common usage at the moment. I've had to use a UDIM based workflow a few times now in Substance Painter for games. While it's possible to bake multiple tiles out in Marmoset, there's a whole bunch of additional busywork needed to turn them into usuable UDIMs. Before baking, you need…
If one wants to pack UV shells from the same object across multiple UDIM tiles, then one has to apply multiple materials to that one object and assign the corresponding faces to the materials. This is thankfully quite easy in Blender: * Select all objects and enter edit mode (make sure UV sync selection is on) * Roughly…
Disney to own 10% of Epic for 1.5 Billion So this happened - https://venturebeat.com/games/disney-invests-1-5b-in-fortnite-maker-epic-games-to-build-a-persistent-game-universe/ Break down, I believe this is how Epic shape up now. * Epic Games is primarily owned by Tim Sweeney, who holds a
majority stake of 41.4%. * Tencent…
Email: Thfpjct@hotmail.com Discord - Portfolio - LinkedIn - Resume Hello! I am a Brazilian texture, material and 3D Prop artist (Entry-level) looking for work in game development or anything related to my abilities. I love what i do and i love even more when i work with others. Heres some stuff i've done:
I've been working professionally as a 3D prop artist for a few years in the mobile game space. I like the work, but my interest has shifted to Character Art. My question is, as I'm building a Character Artist portfolio should I not include my previous prop work in the same portfolio? I worry having both props and…
Schell Games is a highly talented group of artists, programmers, producers, and game designers led by game industry veteran Jesse Schell. We're the largest full-service education and entertainment game development company in the United States. Since 2002, we've worked with world-class clients and partners to create…
Hi I did try asking this on the Polycount Discord, but didn't get a response. I was just wondering if anyone knows of or can recommend any alphas for adding tertiary details for bones? I guess the easiest option is to manually sculpt, but that would take some time. If there are any good bone-like alpha packs out there that…
I've done this armor as part of a personal project and even though it's not gonna end up anywhere other than my portfolio, I wanted to show some retopology skills as well. This is how I decided to retopologize it The problem is that with all those hard angles I would have to make a lot of hard edges and seams and it…