The early years: I'll start with my Parents: My mom was an artist first and a teacher second so she understands kids, has mountains of patients and loves art. My dad loved photography, mechanical things like cars, planes and computers. His tinkering spirit was infectious to me and my brother. It was their passion for both…
Hello guys, i have my model in ZBrush. But when im trying import to substance, i cant see part of my characters mini short. I try to unwrap again but not worked. And i have couple more problems. I use "noisemaker" in ZBrush for the surface of my gun holster and the leg belts but, i cant see the noise that i use. One last…
You should probably find a way to share those references. mm tough for me but i will try.No variety in the windows, it looks like everyone pulled the shades down and that is it, though they also look like "blinds/curtains", i would like to see shadowing as if left open to view the street in the 'unlight room'. example img…
Hello, My name's Elijah Safarov. I'm a Concept Artist with the main focus on Character and Creature Design. Previous experience mainly in Digital Sculpture: designing and sculpting miniatures and figurines for 3d printing. My Portfolio: https://www.artstation.com/elijaharts Starting in 2020, I have worked with such…
I think its not bad if you left it the way it is, but maybe you can make this legs thicker in general, and especially the pelvis/thigh area, because right now it looks like he has an oversized blazer, instead of having a big body.
Being a main Ryze player for many years I always wondered about his true origins and the content of his Scroll. Based on one of his old taunts where he claims getting some of his tattoos in rune prison. My story is about Ryze's capture and entry into Rune Prison, his findings inside and subsequent escape. These events lead…
Week Eleven Day 1- I finished creating all the modular house pieces. Then, I created the master material first in Unreal. Thanks to the tutorial provided by Sander Agelink, I learned how to set up some basic and critical parameters: https://www.youtube.com/watch?v=sJyEVqvOVmQ&t=780s Just remember to convert the textures…
World of Warcraft Shadowlands Sword Game Ready Asset Programs: Maya: used for Blockout/ Modeling Zbrush: used for Highpoly modeling Substance Painter: used for Texturing Unreal: used for Rendering Photoshop: used for Presentation Reference Lowpoly Model (left), Mesh (right) Highpoly model UV Texture Model with texture…
I haven't posted here in a long time and I'm not entirely sure this is the right place to be doing this, but I'd like to get some perspectives from others in the game industry. I'm not really trying to use this for therapy or anything. I mostly want to get an idea of if I'm alone in this and how others are dealing with it…
Hello everyone, I'm having a bit of difficulty with the focal length in Maya. I'm working on blocking out an environment based on a concept. I'm trying to adjust the camera's focal length in Maya to match the concept. The default in Maya is 35, and I've set it to 10, which seems to work fine. However, when I block out…