First off, Thanks and Ill do some fresh renders a little alter. I didnt do much with the above. Just a few different shaders and did a BPR. I plan on doing some high quality renders in max once i learn the ins and outs of Vray. To start from the top going down; I started modeling out of boredom and curiosity in 3ds max.…
I'm sure that this is more than likely a known thang' to most of you enviornment artists out there, but I'm reletively new to scene building. This all came to mind after working with the Halflife2 SDK, and seeing the way they created their textures. If you break it all down, there is a very simple system they used, which…
Is my model too high of polycount to be animated? Even with normal and displacement maps? I created a model in Zbrush before I realized I want to animate it in maya, so I was not careful at all about the polycount. However, I have retopologized, and seperated the mesh into several different subtools in Zbrush, and so now…
I'm not a rigger nor animator for chars however fwiw I've limited experience with hard surface mechanical stuff so just a few options that may be helpful: 1 - Mesh bends or deforms in unexpected ways when you move the bone Check Bone Weights: ensure vertices are properly weighted to the bones that should control them Use…
This windmill it's inspired by Passion Pictures and Gorillaz concept in their music video, Feel Good Inc. It's part of a personal project that I'm currently working on Unreal Engine 5 Created with a hero asset pipeline. Lighting all real-time dynamic with Lumen. Really enjoyed making this scene and was a great opportunity…
http://rewindfx.com/jobs/ RewindFX is on the hunt for freelancers and full time amazing digital artist to join our tribe for the following positions: 3D Games Artists Are you great at working with and creating assets for Unity / UE4 or other real-time engines? Do you have bags of experience and enthusiasm? If so we want to…
Hello Polycount, around 5 days ago, I've started to learn to hand paint stylized textures which is a thing I've wanted to learn for a long time now (since I really love the style) but never really got to it. I thought it was time to start so I started watching a lot of tutorials. I've never drawn textures (or anything…
Hello, Ive been trying to bake out an nCloth simulation from maya to get it into a game engine (Unity, The realtime cloth isnt really any good). . I have a few options that I've been working with and I cant get any of them to work right. 1) nCache. I have a plugin in unity that will allow me to play nCache animations. This…
I want to make textures without meshes at the moment, I'm using ndo 2 to make the basic shapes of the textures, but then when i create diffuse ao and other maps for it in 3do. How am i supposed to do the diffuse? I tried using the smart materials or the materials and they are all way too tiled, the scale button isn't there…