I was modeling this guy and am currently UVing him in Maya 7.0 I wanted to know if any of you guys could give me some tips on how to UV him. I have never modeled anything hard than a box, tree, and fire ring. I know there has to be some good tips to UVing this guy fast, and I also wanted to know if I have to UV each arm or…
H. R. Giger was a pretty swell chap. His nightmarish renditions of both metal and flesh, merged into singular organisms from another world, always inspired me as an artist. That's why I decided to work in his footsteps, bringing his style forward into the world of CSGO! Why is he relevant to this contest? He was…
Hello Polycount. It's been a while since I've posted here It's been more than a year since I left Lukewarm Media working as a 3d artist for Primal Carnage (Art Thread Here). I've been working on a personal game project for the past few months, and it feels great. I was originally building the game in UDK but the switch to…
Progress #2: Colors (prob) & Wings. Edited: Updated. The wings are Pteradon wings if anyone is wondering. Edit 2: Figuring out what to do as far as accessories and possible cloths go, perhaps a weapon but he's pretty op by himself i think.
Hey! I'm a student at Kelowna Center for the Arts And Technology. Right now I'm modeling a character to bring into UDK for my Game Production Workshop. I'd welcome any critique and criticism on my project. The plan is to bring the dragon in parts into ZBrush as subtools and add detail there to create a normal map. I'm…
[ QUOTE ] My thought is just: If you need to be spoonfed the info, how will you ever survive in this industry? How are you going to put food on your family? [/ QUOTE ] Ding Ding Ding. Quoted for truth.
OK warby I found something similar to what you're saying. I think you're using unsigned normal maps, which for your engine means a 128 color is considered a non-bent normal (pointing straight up on X/red). Here's a quote from one of our graphics programmers: [ QUOTE ] Signed normal maps are useful for helping to hide…
HERE TO KILL ALL ADVANCED ORGANIC LIFE -> BRING BACK EXTINCT ADVANCED ORGANIC LIFE. There's only so much 'bringing back from the dead' you can do before it gets silly - also bringing Legion back as an example. Wtf was that about?
With tiling textures, you still keep your shell within the 0 to 1 space because the texture tiles. There's no need to go outside, it'll just be the same texture. Tiling just means repeating in a direction. Tiling textures repeat in U and V directions. Trim textures usually repeat in one direction, either U or V or Harry…
Hey, there. Nice project. I'm about wraping up my modest UT2004 peice, just need to work out all the bugs. I can probably help you with most of these questions in your post: QUOTE: 1.) Figuring out a Dynamics solution for the secondary animation on the loin cloth, so that there is some colision, but having to be bones…