Hello Polycount. It's been a while since I've posted here It's been more than a year since I left Lukewarm Media working as a 3d artist for
Primal Carnage (Art Thread
Here). I've been working on a personal game project for the past few months, and it feels great. I was originally building the game in UDK but the switch to Unreal Engine 4 was surprisingly quick and painless. My new game project is called "Nelo" and it's all about the fast pace action. It takes inspiration from great cyberpunk themes and retro style twinstick shooters. You play as a race of aliens, the Tono Gians, who are at war with their AI creations, the Nightsite. both factions are racing to find resourceful planets to live on. the player is stranded on a the planet Plemniba, a planet that once had a civilization but is now a home for the Nighsithe, so It's very hostile for you to live on.
I want tell this story with a short campaign(which is prototyped, just not ready to show off), but I'm also putting focus on Objective based modes that can be played and enjoyed at any time. The two modes I'm working on now is a basic survival mode, and a mode that alternates between king of the hill and tower defense.
Your character can move very fast, and is armed with four floating mechanical hands that can wield four different guns at once. the hands being wireless controlled lets them move independently from the character's body. You can seamlessly switch between a third person action mode, and a top down twinstick shooter mode. You can also use your hands for ranged melee attacks.
The game is just being made by my fiance and I who both worked together on Primal Carnage as 3d Artists. And my friend Kevin Greenlee is working on the music
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And Here's a HighRes Render of the mech hands your character will use to carry and fire four weapons at once.
Most of these guys were made with Custom IMM brushes in Zbrush.
I can't wait to give this one a go, it's looking fantastic! :thumbup:
@komaokc Thank you. Yes it's only two people doing 3d art. I'm glad you can see our efforts. I'm also doing all the programing using both Blueprint and C++
Here's another video of the Endurance mode. Lives are set to unlimited because I'm a cheater.:poly142:
[ame="http://www.youtube.com/watch?v=EeyfTnjNaVA"]Nelo Endurance Gameplay Test - YouTube[/ame]
I specially loved the music and animations. I just wish the main character had more attacks and not rely on the automatic guns so much. My 2 cents.
Here's another Weapon Model I forgot to show.
This LMG shoots three bullets simultaneously, one straight forward, and two from the sides. A gun like this wouldn't be that useful in realistic shooters but it works fine for a bullet hell shooter like this one.
I love the look of the city, looks like a blast to run around in and the backdrop is gorgeous.
Hope to see some more cool moves using that tail
I want to experiment with a mech suit for Nelo. I'm not totally sure if it would work or not. but if it doesn't work. this mech will just be a portfolio piece. I might make some small changes to the design. Modeled in 3ds max, rendered in mental ray
Be wary about how you design your levels, you want to be able to let the players identify their own position based on their surroundings. Especially when players are moving at a relatively fast pace, you still want to be able to determine your surroundings.
You don't need to go to the cartoony department and force various color palettes but be aware that when the ground's brightness and color is almost the same as the buildings but only slightly darker, it gets a little noisy visually. When the camera is at standstill it might look fine but remember that the player would most likely be constantly moving.
Hawken's map design is sort of one in my mind but they do use bright colors at certain parts of their map.
Really love this thread, I'm amazed by this work and the quality of it all!
And like others said, there is a lot that reminds me of Hawken, but that said the models look very well build and nicely detailed.
Keep up the good work!
What I thought too, amazing stuff keep it up... please!
I've got some feedback that might hopefully help. First off, The effects are cool but you might want to consider toning down the larger ones a bit, not too much but just enough to make them less blinding (Also, seizure warnings on the videos might be wise).
Secondly the switch from third person to the top down camera seems a bit jarring, although it is probably less of an issue when you are in control.
These are just my opinions from watching the video but I hope it helps and I can't wait to get my mitts on it.
Happy New Year everyone!
Keep it up you two!
Here's a big update on Nelo Art. I hope you enjoy!
Michelle(my partner), and I are working on render/lighting tests for in Engine Cinematics for the Nelo.
Here's a Preview
Both the environments and the character models look stunning!
How much of the world will the player be able to venture through? Will the game separate itself by stages to give the player some "rest time"?
Everything is looking great, keep up the good work! Can't wait to see more of this!
I wanted to share a new trailer for Nelo that's now live!
Enjoy!
https://www.youtube.com/watch?v=3C2gclpNtrg