She's looking oddly dark now. I preferred the old skintone (unless you just changed the lighting) ... also those eyelashes look really, really fake. That's not how eyelashes look - reference! Hair looks like a good start but the ends shouldn't just fade off like that, again it looks pretty fake. Shaping up nicely though.
Hi! Nice to see progress :+1: Personally would be most interested to see the interior blockout get more refined. I think currently some shapes look a bit too simple/ cartoony and some elements display strong shading gradients. I suppose one challenge will be to find a cohesive shape language/ style tying all the assets…
I find myself stuck with a mistery that is making me loose hours of work without any progress whatsoever figuring it out. I'm making a modular environment and I'm making some trimsheet textures. In this specific case let's take a door frame made of three pieces (two vertical, one horizontal on top. Everyting is cool and…
(This is not a double-post, but a different question.) I am facing a problem which, after transferring normal, I want to edit split vertex normal to fix shading on a particular face, but avoid modifying other normals on the same vertex. To illustrate the issue: step 1: I transferred normal from this cylinder onto an arc of…
I'm bored so i thought i'd start a thread... I just wanted to share some of my predictions of where we are heading technology wise. [ame] http://www.youtube.com/watch?v=Btu8qTh5nlY[/ame] In the near future there will be tablet PCs that will revolutionize social media, book reading, magazine reading, internet browsing,…
For the textures for
the polygon models I created simple textures as the models where not very
complex. The barrel is the first image below and is a simple cylinder in
yellow, then the extruded edges are in a dark grey. The table is also a simple
wood texture with a lip on the edge to create the illusion of a lip…
Hello everyone, ten others and myself are working on making an online 3D animated series. We are looking for any talented people willing to join, simply PM me on here with your email and skillset. The series is called Fall Of Enchantment, the genre of this project will be of the supernatural action genre. The story follows…
Hello everyone, I am working on a character, so I thought I might create the topic for sharing some stuff and getting crit/ideas/fixes along the way. Main concept(by Eryc TSang): https://www.artstation.com/artwork/2nn2y I am doing a realistic version, but that concept serves as an overall idea about clothing. Check out the…
The company is moving into "Next Generation" technology and I am now having to learn High Poly" techniques. For the "PracticeModel, I wanted soemthing I kew well, so I have gone back and picked this piece of mine as the "Concept for the creature. This guy finished out in the usual "Next Generation" full dress might look…
If you don't want to be super true to concept its a good representation ! I can point a few miner issue and one bigger one .Side view has some issues with body and face construction thats the big one Torso is too wide [concept is in 3/4 so be mindful that in this view things appear wider then they are] Abdominal area look…