Hello, I was just thinking about a new project for my self-teaching and I came up with a project idea of making first person models of a gun and hands , with custom rig and textures and the also making animations with them. Now I would like to ask you if you could provide me some tips, guides and general help about this…
Hey guys, recently wrote a tutorial aimed at beginners explaining the basics behind procedural shading in vray and use of the hypershade. Putting it up here hoping it can help some people out! all the techniques I show are what I used when creating the digital still life you see below :) Let me know what you think!…
Ehi guys, glad you liked my idea for the sword grip. At the moment I don't have time to make a proper tutorial, but I will share the .max scene with you, so that you can "study" it. Basically, I've made a plane, selected the extreme loop of vertices (those that are closer to the grip) and I've forced them to follow the…
refGuides is a tool for Autodesk 3Ds Max intended to improve and facilitate accurate modeling, particularly helpful for modeling architectural scenes Max, this tool allows to create construction lines guides, providing a measurement rule that can be used to accurately position and model objects. VIDEO:…
I recently "dived" into mayas c++ api and oh god is that API complex and somehow weird -.- What I wanted to achieve is that I want to be able to draw guides onto a "live" mesh, like that: (that's about what i intend to achieve) I actually only need a little hint i don't want to ask for a full functioning code :D
Emission set to 'black' with an intensity of 1 is the Standard shader default. Black = no emission, but as soon as you change the color values you'll get a correct emission without having to also dial an intensity value to see anything actually happen in-scene. We could probably hide the intensity value when the color is…
Hey everyone, I am a recent college grad and would love some feed back on my reel. I am planing on getting the room at the end textured over the next week. Here's a link to my site. Thanks www.zachperez.com
EDIT: Wow, I just noticed this is an ancient thread. Oh well. You already have some answers, but I will share my method: The edge padding function of Render To Texture should do this for you. The rule of thumb I use for calculating edge padding is this: Ask youself which mip map level you expect the model to be seen at in…
uberphoenix You grid isn't actually changing size. It is just that if you zoom out too farenough, thebase lines in your grid get too small/cluttered and no longer render. The lines you see are actually the major lines. aka, Say your grid spacing is 1unit, and the major lines are every 10. If you zoom out to the point where…
Im trying to learn how to digital paint better so i can make some wicked textures for my 3d models...mostly geared toward game creation(low poly)...i recently got a wacom tablet and ive watched all the vid tuts from polycount but for some reason i cant produce the same results, or even close... Is there a good book or…