So I've been trying to generate cubemaps inside max using either of the two methods listed on the wiki ( metal Bump9 / Reflect Refract map) but everytime I try to do a pick object and create, nothing gets done. I get a little picking icon on my mouse pointer, but I can't seem to select anything in the scene. I've tried…
Cool execution, for me it's cabling that really sets the overall vibe by unifying a grungy industrial - cyberpunky service tunnel type aesthetic so curious if generated 'on the fly' or referenced? also probable nitpick but anyway a light coating of dirt/oily dust layer I think would be a fairly nice addition?
So I thought I would finish this off with it's own thread, not 100% happy with it, but happy about finally finishing a competition, I think it's a first actually rendered in Marmoset 2, and textures partly created in Ddo well go vote on your favorites, a lot of good art in this challenge…
Greetings ladies and gentlemen. I am Filip Albert "Whiskered_Gentelman" Grabowski or for short Whiskered. I am recent graduate in the 3D modelling and animation, but I had some commissions done before. Looking to improve my art skills and urgently looking for a employment due, murky home situation. I'm pretty much always…
Hi Guys. I've been working on Procedural Terrain Generation in Maya. Here is the Youtube demo https://www.youtube.com/watch?v=PZQyjntvO_g . If You have any ideas about what should I add, edit or remove I would be glad to hear more from You.
A real time game ready model of Lieutenant Ro Laren from Star Trek the Next Generation with the likeness of Michelle Forbes. I worked on the full character plus Phaser Rifle, Communicator Badge and Pips. Background is an in engine composite in Unreal 4 (made by Aryh with additional work and integration by fan art team)…
Hello, I've finished a couple projects with good results, but I see people mention sometimes to maintain good edge flow on low-poly models. Does edge flow matter if the model is not being subdivided? I haven't had any problems yet with what I've been doing. Are there any general tips to keep in mind when create low-poly…
Hello everyone, I've been working in the film and games industries for about 3.5 years as a coordinator for the art department of the studios I've been at. I've had the privelege of working with artists my entire career; from juniors to leads but I'm also quite the closet artist myself. Regardless of experience, I pick the…
Hey to all, I was wondering if anyone had tips on how I could convert some 'generic' texture rocks into a more of a 'black' rock approach. The reason I'm asking this because I have some rocks textured, which have all those fancy effects you kids ask out rocks nowadays, such as Edges which are worn and highlighted, the…
Hello! I have several texture sets in my HD and I would like Unreal Engine to import them all and automatically create a material instance for each of them. This material instance should be based on a master material I have already created. My textures already follow a specific naming convention, with prefixes and…