I didnt know how to exactly ask this, so I posted, I apologize if question has been solved but I want to know what the professionals might look for. So I find it that the plane to the left creates more polys but the one to the right saves them however, if you want a nice clean wireframe view, the one to the left might be…
5% of 4k is 192x108 pixels. With a 28" 16:9 monitor that's a viewable area of about 2cm square . So. No, thats not true and your premise is flawed. As far as the existing methods used on flat screens go.. you're looking at rendering 30-50% of the screen at 25% resolution. It's a pretty significant saving - has to be or you…
Hello everyone, sharing with you a big environmental project that I will start working on today for my personal portfolio. This is really a project I have high hopes for. I want this project to be playable and viewable from a third-person perspective (ready for the game) after completion. Of course I'll limit the area…
I have a weird Painter behavior where it change flat to smooth shading on decimated Zbrush hi poly object , It makes the baked normal map sort of blurry vs Designer or Blender bakers . Does anyone know a trick to workaround it ? Painter writes: [Scene 3d] [FBX] mesh normals are invalid (some values are null) and will be…
I studied it from youtube videos posted by Alegorithmic . They are all there. Sometimes too long and annoying but still ok . There are few things that covered there not well enough imo: 1. scale relations/primary input each node of several inputs have a primary one marked with a dot . it's where texture scale goes from one…
Why is there no way to delete animation sets or "actions" that are imported using the Import From Model button in Marmoset. The general workflow looks like this: Import the model (in this case character) and the rig with only the rest pose, then use the Import From Model button to import another fbx with only the rig and…
Update: So I decided to go back and fix up the engines design a little. Main goal there was to get rid of flat and empty space. Also, some basic materials still need to go back and finish. I'm pleased with everything so far...
Hi, I'm concepting this fat bull corporate character. Any thoughts on how to improve this? Currently, what's bothering me is the size of the legs. It looks okay with me but does it look smaller to you guys or a bit off compared to the torso proportion?
[insert quick hack that'll generate errors]; Else, look further down. But you can't just cut those edges into a curve, as the added loops to the curve will fuck with the roundness of the curve, creating flat areas where you'd expect or want curved-ness. The most accurate method is to first un-boolean what you have.Then add…
2x playback speed Hey all. Started this over xmas break as an experiment and just kept poking at it.. The original question was how far I could get on top of open-source libraries -- there's a good number of them out there to build on. It's getting close to the point where I can actually use it to make stuff..!? I'm…