I'm trying to get this floor texture to tile across a floor while using up the smallest amount of UV space possible. If the room was an easy shape like a cross, you could just cut the floor up into equal sized chunks and overlap them in the uv screen, but if its a non-uniform shaped room I'm not sure how to do it. Anyone…
So after looking closer at parallax mapping I may have given you bad advice. I've used it for school projects to help give depth to stone walls where a character could get close enough to have the normal map illusion to fall apart. Normal maps are cheap to use in an engine but parallax maps are more expensive. They…
Hello Polycounter's, it's been ages since I've posted my work on here so Thought I'd start a thread. I'm working on a TV room kind of 80s/90s style. Main aims for this scene is to illuminate the room through the TV light and to have realtime video playback on the screen. And also to work on my general lighting, scale,…
Hi! Another update! Tried to get more focus on the hole in the roof, and some foggy god rays, plus lots of other things, like plaster, again, next room, etc.
We need someone to light this room within unitys engine to give it a more cinematic and warm look to it. think of like a Pixar based lighting, we would also like a skybox that changes as time goes on slowly, if this can be done by you, we may be able to. think something like this example: the room is here do send us a…
Since my new Years resulution was to start posting and stop just lurcking around i take this as a sign to start now. My idea is a Viking themed room where the Longship is embedet as the throne into the architecture. I am not entirely sure if the room is still in use or not and if the ship should be able to get back onto…
Kind of last minute but noticed this interesting event for 3D artist. Upcoming online MMORPG game Mortalis: Back To The Roots is organizing 3D Render Jam in Itch to create a Mortalis World characters and scenes. Seems like anyone that can make some 3D Art is welcome to join and you can also team up without any limits. You…
Hey guys, long time lurker here finally deciding to do something but i guess i need some advice before i start. Im planning on modeling a room i sketched with my girlfriend just to get some experience on the whole process of modeling, texturing, etc for UDK, and my question is, how would you start it? should i go into UDK…
I'm currently working with trim sheets to texture a roof, and I'm aiming for a smooth geometry. I'm curious about how to achieve a smooth appearance on low poly models without baking from a high poly mesh. When texturing in Maya with trim sheets, do you simply add bevels to the low poly to enhance its smoothness? Or is…
Hey guys, Here my enrty for Throne room. The Throne of mālini. The idea behind this throne room is belongs to natural environment and mālini is the godess of botany. and this place is somewhere up on the mountains. The Application are going to be: 3ds max ZBrush MAya Unreal engine 4 Photoshop Substance Painter Substance…