Hey guys, I did a quick test before going into high poly modeling. I have a simple hi poly mesh that i have baked onto a low poly but i get an dark line running though Im assuming this is a smoothing group issue? Looking at some tutorials for now but any feedback would be appreciated. Thanks
Hi all, I've ran into a problem when working with the low poly version of this cone. I've applied smoothing group value of 32 to the entire upper part of the cone, yet there are seems between the edges still. Here's a render of the high poly version for your time.
here is the picture. The mesh was created in MAX (without sub-divisions). Then I brought it into Maya to bake normals, but after I applied smoothing, something weird happened. It seems that pinching appears only if there is a vertex on open edge. Now the question is - do I have to close all my open edges, or? thanks!
Hey guys, i would like to give me some feedback for this. I am doing tutorial for car modeling from Digital tutors. Everything went well, till now, when i wanted to use Nurms Subdivision to smooth it out. This is what i got,
I was wondering if anyone has a good technique for smoothing out a curved surface to remove subtle surface variations on a curved surface, such as a car, or other machined metal. Other than moving every vert 1 by 1 that is.
I haven't been making much progress lately. I'm stuck on some curved surfaces, and it's been really tough to figure out how to get them smooth. No matter what I try, my surfaces always end up looking bumpy and uneven.