Hey guys,
I did a quick test before going into high poly modeling.
I have a simple hi poly mesh that i have baked onto a low poly but i get an dark line running though
Im assuming this is a smoothing group issue?
Looking at some tutorials for now but any feedback would be appreciated.
Thanks
Replies
3ds max updated their viewport engine in 2012 and something that is on by default now is the "2 light" option in the viewport.
+ > configure viewports > Lighting and Shadows Tab > use the 1 light option. See if that does anything.
This honestly doesn't look like a smoothing group issue to me.
Thanks for the quick reply. Changing the option has completly fixed my problem
Thanks again