And you guys thought I forgot didn't you? Over the past couple weeks we were having issues with uploading large images to our news system, but now that it's fixed, it's time to bring back the recap. And to make sure you didn't miss out on any gems during that period, we're going all the way back to mid December. Enjoy.…
I'm posting this because I know there are many people out there who have no idea how to fix this problem, or have been searching tirelessly like I was recently. As far as I know and as far as I've seen and read, I have not seen anyone actually come up with a clear solution for this problem. What's the problem when using…
Hello! We are currently developing our first game and we are looking for people to join! Summary Knossos: Decipio is a first-person survival horror with deep focus on the story, survival and immersion. Try to stay alive in the ancient palace, while hoping to find out the horrible truth. Navigate through the giant…
Overview
* Platform - PC, Mac, Linux * Engine - Unreal Engine 4 * Payment - Unpaid until Crowdfunding / Release (TBD) Game Summary 28th October 2008. You are Katja Evans – a 26 year old administration assistant for a global law firm. Minutes ago, a team of highly trained mercenaries took control of the office, taking…
We are in the early stages of developing a prototype for an indie game concept called Second Hand: Frankie's Revenge. I am seeking an experienced concept artist who can create a few pieces to act as a reference for the game's intended art style. The game spawned from a Ludum…
Hello there. I did search for a similiar topic, found none. I am mainly a texture artist, i make both environment stuff and model textures. i do have some experience in concept art and basic game prop modeling, but compared to those my texture experience and workflow are much better. However during the time when i was…
for anyone who's interested, heres the keynote speech: http://www.apple.com/quicktime/qtv/wwdc05/ (without that annoying PC vs MAC bullshit advertising) one thing I just wanted to highlight though was a price comparison, check out the base specs (its a customizable machine so you can lump other stuff in there just like the…
Hi Guys, So this is my first post here of my own work. A little nervous but I am eager to get your opinions and advice :) I recently came up with the idea for a game, myself and 2 friends (Rick and Patrick) wrote up our idea's and formed it into a story that we wanted to make in to a horror game. Since then we have made a…
I'm an environment artist, and I started my professional career during last gen where the asset creation pipeline was pretty straight forward and revolved around the following: - Props with unique diffuse/spec/normal textures, all within 0-1 UV space. - Tileable textures with or without vertex color blends (and blend maps)…
Hi! Last time I was wondering how modern RTS games like Age of Empires 4 deal with texture optimization. I'm familiar with approach from 0AD that is amazing but in some aspects is outdated (like separate heads or atlas texture for all buildings per faction).…