The Playful team is looking for an amazing FX/Tech artist to help bring our worlds and characters to life! REQUIREMENTS* Particle FX expertise - kinetic, high quality FX in differing visual styles * Technical skills to create performant, real-time PFX systems in engine (and debug/tune them) * Strong Photoshop skills for FX…
We are currently looking for a full time Level Artist (Entry Level). Day to day activities will include: * Using pre-built art assets to construct and light 3D environments in our proprietary world editor * Work closely with the Senior Game Designer and Art Director to create varied layouts that take into account the rules…
Our newly created and rapidly growing game development group is looking for a talented and passionate 3D modeler to work in in Newport News, VA. The successful candidate will be working on a series of exciting next generation military training game products and architectural models. With strong 3D modeling and texturing…
Here are some examples, My few year old 8mp compact p&s(Canon SD1100), now sure you can buy a better P&S than this, but all p&s cameras generally have the same weaknesses when compared to a DSLR. VS my Sony A560 with 35mm 1.8 lens. First: Canon at 400 ISO: We can see the jpeg artifacts here, and smudging for noise…
Who we are: The team is currently 2 dedicated programmers (Could not make art to save our lives) When we want to do it:We're looking to push out a VR game in the next month and a half to two months. Currently 20% of the systems are done on the programming side and we officially start the project May 16th. What we want you…
I get asked for book recommendations all the time. I have bought a ton of books over the years but I find that I recommend the same three books every time. So what Im looking for are you absolute 3 must have books for a given subject. Ill start with my 3 for modeling and texturing the human form: Bridgman's Complete…
Schell Games is a highly talented group of artists, programmers, producers, and game designers led by game industry veteran Jesse Schell. We're the largest full-service education and entertainment game development company in the United States. Since 2002, we've worked with world-class clients and partners to create…
SHINOBI LIFE ONLINE Hello everybody. We, enthusiasts from around the world, have been working on this project for almost 2 years. The goal at this stage is to bring the game to a suitable condition for the presentation of a Kickstarter funding campaign. Once/If the game is successfully funded, we will then proceed to start…
SHINOBI LIFE ONLINE Hello everybody. We, enthusiasts from around the world, have been working on this project for almost 2 years. The goal at this stage is to bring the game to a suitable condition for the presentation of a Kickstarter funding campaign. Once/If the game is successfully funded, we will then proceed to start…
I learned qwerty for maya at school. I learned I prefer maya over max at school. The 18 hours a day I spent at school experimenting ahead of the course material I did on my own accord. 5 years later I re-learned maya and a new way of navigation, controls, normal mapping, texturing, and virtually everything that wasn't…