Is it a DX shader? Does it get faster if you use "object color mode" instead of Materials? "is there something like view distance in max viewport to hide objects in more than specific distance? + my previous question!" No automatic mode that i know of. But you should really use simple materials for preview...i think that…
If you are interested, click on this link: https://apply.workable.com/breederdao/j/8FC6DEEC45/ or you may reach out to ali@breederdao.io and include the title of the role in the subject line. We are looking for a specialized lead developer to spearhead efforts in developing games powered by Unreal Engine. You will be…
The basic mechanics of that Witcher technique are really cool. I've used the same/similar approaches for various ID related things in a few games - the huge benefit is that it's not subject to filtering and compression artefacting in the same way that texture based masking is. There are some considerations though if you're…
Intro: We, the team of QuakeRemix are looking for help. The project has come to a halt since most former team members aren't active anymore. We are currently putting a new, active team together, to get this show on the road. The Mod: We are planning to remake the original Quake. We will stick to the original layout of the…
This is something I have put off learning awhile ago, but it has come back. For optimization sake, how can I make a 2D chain texture that looks similar to this?
So, as the title reads, I would not like to hire anyone or ask for any assistance, just a general idea for how much it would cost for a skilled 3d modeler to make 2 modular bodies, by modular I mean the bodies all have morph sliders in which you can adjust the sliders to whatever the player would like then the body would…
a very nice way to see how far I've progressed, a sword! I wanted to go with this design from Marina Ortega Lorente: https://www.artstation.com/artwork/xYdBDE I'm extremely happy with how this came out, and I'm happy to see how far my prop work has come since my first project. it was really nice to finally get a handle on…