I've been using speedtree for a little while now and I thought I had a hang of it. I made some trees and exported them yada yada and I reopened the file today and the previously 2k~ tri trees I made are now at a whopping 13k tris. Upon closer inspection I see that there are smaller versions of the trees within my trees. I…
Hey guys I have a problem I hope you will help me with. every time i go into edit uv in max7 thes flourecent green lines pop up on my edges. Does anyone know how to turn this off?
Okay, so heres the error Im talking about. Black spots all over the mesh. Cant get rid of them and they are only showing up in my 2 highest levels. Anyone knows why this is happening? Its really annoying :( Thanks
Hey guys...I found these in the corner of my hard drive and I figured they would be a good start to my sketchbook/ journal. These were all done during my time at Art Institute of California Inland Empire. With about a year left, looking back to when I first started I never would have thought I could do what I do now.…
Seems possible, especially considering that there is a way to bring these same shading artifacts in Eevee - I did that just by plugging the normal map into an AO node and looking at the isolated diffuse color render pass I have a sneaking suspicion that the AO node may be utilizing Cycles for its raytracing (I doubt that…
Hello all. There are some difficulties in studying substance designer. I wanna make linoleum or engineered wood veneer flooring textures. The thickness of the line(joint) between the planks is the problem. already minimum number of joint, but when I apply to the UE shader, The joint is too noticeable. It is a 3d view in…
Hey guys, just going to use this thread as a dump for any 3d assets that I develop for my current game. The game has no name at the moment. I can give you an idea as to how it'll look and play by telling you that it is similar to Sim City, but in space :) I have been programming away for days, trying to create a…
http://www.igda.org/articles/erobinson_crunch.php Great article from the latest IGDA newsletter. My favorate quote, and the one I have found to be true first hand. "They (managers) crunch because they have learned only the importance of appearing to do their best to instead of really of doing their best."
Doesn't have all that much to do with whether a texture is tiling or unique. Textures are just images. For a long long time Photoshop was the best available image editor for our needs. Besides painting directly onto an image or manipulaitng photos into a texture it allows you to do a lot of automation by clever use of…
Have you checked, that the basemesh is added into the first socket of your Wrapping node? It is recommended for quick computations, that your basemesh has not more than ~30k polygons since the more polygons your Basemesh has, the longer the computation time is. According to the developer, a 100k basemesh might take up to…