Hey guys...I found these in the corner of my hard drive and I figured they would be a good start to my sketchbook/ journal. These were all done during my time at Art Institute of California Inland Empire. With about a year left, looking back to when I first started I never would have thought I could do what I do now.
February 2012 We had to reconstruct a UDK asset
2nd zbrush sculpt / polypaint
1st zbrush sculpt / polypaint
December 2011, My schools bathroom after bloody attack
April 2011 First time using Maya using only primitives
The S2000 was the first car I've ever modeled...I gotta say it was very difficult to get the thing smooth...think I've restarted the car 5 or 6 times. The Civic hatchback was my second car...maybe a step back but I believe it's cleaner than the S2000. The car was rendered in Maya using some shaders.
These are my current projects from the quarter I just finished. I would really appreciate some feedback and or critiques on them. Technical critiques would really help me as well...things like lighting my scene properly and or how to set them up would help me grow...thanks for listening to me ramble
Tree Shader
This was based on the concept by Artyom Vlaskin
I have my thought process and more images on my blog http://noteuthaiwat.blogspot.com/ if anyone wants to see how I went through the crab tank. Thanks for looking.
First project of the quarter for school I'll be working from Artyom Vlaskin's concept
I really like this guys concepts...he has intricate yet cleans designs with good silhouettes. http://banderlog.cghub.com/ I've convinced my teacher to present this project real time in UDK instead of maya/max. We have 5 weeks for this in which I will attempt create the high and low poly, unwrap,zbrush sculpt details that max can't handle, hand paint to match Vlaskins style, then to udk for the finish.
1st Update;
Finished the high poly of the reading area. Some pieces are missing just cause I'll duplicate them after the high poly bake anyways.
Replies
Tree Shader
This was based on the concept by Artyom Vlaskin
I have my thought process and more images on my blog http://noteuthaiwat.blogspot.com/ if anyone wants to see how I went through the crab tank. Thanks for looking.
*whew that was a long post :P
I really like this guys concepts...he has intricate yet cleans designs with good silhouettes. http://banderlog.cghub.com/ I've convinced my teacher to present this project real time in UDK instead of maya/max. We have 5 weeks for this in which I will attempt create the high and low poly, unwrap,zbrush sculpt details that max can't handle, hand paint to match Vlaskins style, then to udk for the finish.
1st Update;
Finished the high poly of the reading area. Some pieces are missing just cause I'll duplicate them after the high poly bake anyways.