Blender has some pretty nifty rigging and animation features. Not better than Maya's but certainly much more flexible than Maya LT's, possibly better than Modo's too since it has NLAs and layering. Blender has bendy/stretchy IK, spline IK, constant volume constraint, mesh cage deformer like Pixar used to use back in the…
Greetings; Sorry for bumping this, it's not my intent but I wanted to place another link. http://pyxeledit.com/features.php seemed good for tiling the map and character animation, currently you can buy a solo license for as low as $10 or contribute as much as you wish to support this project. Also @ Ryan; scripting is…
[ QUOTE ] The interface in Blender takes some getting used to, Blender's 3d painting and sculpting work fairly well for what they are. ...in the current version that feature is a little clunky... But neither is especially good at generating normal maps, so you'd also want Xnormal (which is also free). [/ QUOTE ] It's…
I'm in the same boat as you buddikaman. And as the others said, specialization is more important these days. However, I've heard that companies generally value artists who can paint their models over those who can only model or only paint (and those who can also program even more so--especially small studios). So, in my…
Senior Technical Artist (Character Systems) - FULL TIME ZeniMax Online Studios is seeking a Senior Technical Artist that will be focused on character systems to join our studio for the development of our next AAA game. This is a chance to join an experienced group of developers in pre-production for a new IP. The ideal…
Greetings, We are looking for an FX artist to join our team at Naughty Dog. What pray tell is a "Naughty Dog?" I already hear some of you asking. We are a video game developer that makes awesome games for Sony Computer Entertainment. We have developed Crash for PS1, Jak & Daxter for the PS2, and Uncharted for the PS3. If…
Hello again, old friends... It has been a long time since I posted any art here! I've kinda fallen off the art bandwagon recently (closest I got to anything released recently was some modelling in Gears Ultimate, and a bit of texture work in Gears 4 MP), and since then I've been mainly working on game prototypes in VR,…
The Position Avalanche Studios in New York is currently looking for a Technical Artist to work on the development of high profile AAA projects for PS4, Xbox One and PC. The ideal candidate feels comfortable in a team environment and is able to contribute on many levels like research, modeling, texturing and effects. You…
Arc Productions, a Canadian based CG animation and visual effects facility located in downtown Toronto is looking for Software Developers to join our team. With over 250 artists and technical directors and the most up to date resources available, we bring the vision to both major Hollywood studios and independent producers…
Telltale Games is an award-winning independent developer and publisher of video games; named 2014’s ‘Most innovative company in gaming’, by Fast Company. Telltale was recognized by leading review aggregate site Metacritic as the No. 1 overall publisher for quality content in 2014. Since our beginning in 2004, we’ve…