Hi everybody, I'm currently looking for an Autodesk 3dsMax or Maya (2012 or 2013) second-hand licence. Interest by reselling your old Autodesk licence or for any question, you can contact me or send me a message by private message. Lefebvre Jonathan - lefebvrejonathan.pro@gmail.com Thank you. (If I'm not in the good Forum…
Aswaforce offers High quality 3d gaming, 3d animation, Lowpolygon modeling and texturing, Low polygon character rigging and animations, In game character animations, interactive / non interactive animations etc services. http://www.behance.net/aswaforce #3D #Animation#AutodeskMaya#3dsmax#Unity3d#UDK#Gameart Contact us on:…
Hi, Just thought that I share my 360 video tutorial! In this video I explain how you can create your own 360 degree video renders for YouTube. I am using 3dsmax but the technique should be similar to other 3d applications. [ame] http://www.youtube.com/watch?v=w0kEBlREWm8[/ame] Cheers! Ruan
Hi lads, Im starting out in 3D and require experienced 3D Artists,guys and pros to provide me with much needed critique to help me improve. I've been doing some 3dsmax modelling of a weapon concept of mine, and was wondering about the model I've been making. Any tips would be of help :smile: Regarding the topology Cheers
I am currently working on a DOTA 2 mod using 3DSMax (DirectX 9 with DirectX Shader as driver and material respectively) for a school project. For some reason, 3DS Max doesn't display the material bellow (Picture for proof). I tried adding 3ds max to NVIDIA graphic card and updating my NVIDIA, but they still don't work.
Hi. Recently, I created some grass using 3dsMax and then Hairworks. However, UE4 refused to open the hairworks file. I found it actually is possible to open it https://developer.nvidia.com/nvidia-gameworks-and-ue4 , but I struggle with compiling the UE4 code. Is there any step-by-step tutorial how to get that code running?…
Here's a head I modeled in Zbrush and I'm working on the skin textures now. Here's a render from 3dsMax. I'm using the SSS_fast_skin shader for this. I'm still working on it, I need to subdermal layer to show more without affecting the top layers. But anyways, here's what I have now... Any tips on making it better is…
Hi guys, been working on this for a couple of days and I am seeking feedback on where to go with it. Grime needs to be added and the vents at the bottom need fixing. I'm using a 1024x1024 map, and its being rendered in 3dsmax with a shadow map. The spec is an overall: 85 spec, 35 gloss. Any advice would be appreciated. The…
3D Artist Hi my name is Rory McMahon. I have a fine arts degree and have been working as a traditional sculptor. I have 2 yrs exp working with programs such as 3dsmax Zbrush Photoshop etc. and am interested in Full-time or Freelance/Contract opportunities. my website cgportfolio for more information please contact me at…
Higher Skies is the working tittle. This is highly influenced by Bioshock infinite its gonna be a portfolio piece im going to do the textures in pbr style. this is gonna be a semi realistic stylized piece. any feed back on props or just general idea would help. planing to use zbrush / Substance Painter/ 3DSmax Concept:…