Thank you guys for the kind words! <3 And no worry Dabou, I should've shown in the previous comments what concept I was following so no confusions would happen. I slowed down in the end of the year but got back into studying and practicing earlier this yes. I remade yet again my skull study and went a bit further by…
https://www.youtube.com/watch?v=X7i8tsdNN2I Key Features: * Automatic Surface Alignment: Greeble parts automatically align to each face’s normal—no manual rotation required. * Instant Parenting: Each newly scattered part is parented to its target mesh, so moving or transforming the original object keeps all the detailing…
Heya Alec, just ran two tests. 1 - Best case scenario Using a lowpoly and its corresponding highpoly (both .OBJ) things seemed to go as expected workflow wise. The AO bake in particular was pleasantly fast. However I am noticing a few problems, some of which might be related to the fact that the models are very small in…
I was thrown for a loop this morning when I opened my latest 3D project to find Maya 2013 x64 displaying vertex and face component ID's for all polygons. Thinking that I must have activated a secret shortcut command in the previous late night modeling session, I turned component ID's off (Display > Polygons > Component ID…
Face of War About us: We're new team. Our team was created in 2010. Back then we were working on first person shooter, but not in CryEngine. In 2012, we decided to create a free to play first person shooter called Face of War. (our current project) About the Project: Face of War is first person shoter from today. Young…
I've got some problems in maya ever since I got a new pc. They're driving me crazy. My symptoms: -Vert snapping is hella slow. If the scene's heavy, it takes 30sec-1min to respond. I'm having to curve snap everything. -Face and edge selection is buggy. Sometimes it behaves like camera based selection is on. (When it's…
Ive decided to post the progress of my class project, re-creating a section of Elizabeth Street, Melbourne for a game engine. We're building roughly 100 meters of the street from the Flinders Street intersection upto Flinders Lane. Google maps link:…
Biggest thing I can see is that your skull seems to connect into the jaw, where it should come in behind the ears. And the lack of orbital inset is much more obvious without the hair. What we mean by the inset are the holes in the skull where the eyeballs sit, have a good look at bkost's references in the post above. This…
Very awesome progress guys, its a joy to watch this thread! Swizzle: I think its pretty cool that you went a bit over the top with the general muscularity of your character. My only crit would be to soften the face up a bit (especially the chin area). Its sorta like the face doesn't match the body at the moment.…