Great work, and I especially love the fact that you didn't just do 1 room/corridor to get 1 screenshot out of it, but actually did a whole environment. But just a quick question (well 3 actually). Do you perhaps have 1 or 2 more closup shots of the robot, maybe even the robot seperatly out of the environment? And are you…
I'm not a super avid Modo user these days but I'll tell you what I know about how Blender's selection and normal editing compare to Modo. Selection isn't smart like Modo in that you can't press the up arrow and continue the selection. However, checker deselect does that job in the majority of cases. There's also the…
It does look like it'd be fun to skin, yeah! Pretty cool model, although imho the texture could be much improved - too many things to list in text so I'm gonna do a paintover when I get back from the shops - watch this space! Ok, here we go. It's a really crappy paintover, nowhere near as good as I'd like it to look, but…
Heya Alec, just ran two tests. 1 - Best case scenario Using a lowpoly and its corresponding highpoly (both .OBJ) things seemed to go as expected workflow wise. The AO bake in particular was pleasantly fast. However I am noticing a few problems, some of which might be related to the fact that the models are very small in…
I was thrown for a loop this morning when I opened my latest 3D project to find Maya 2013 x64 displaying vertex and face component ID's for all polygons. Thinking that I must have activated a secret shortcut command in the previous late night modeling session, I turned component ID's off (Display > Polygons > Component ID…
Face of War About us: We're new team. Our team was created in 2010. Back then we were working on first person shooter, but not in CryEngine. In 2012, we decided to create a free to play first person shooter called Face of War. (our current project) About the Project: Face of War is first person shoter from today. Young…
I've got some problems in maya ever since I got a new pc. They're driving me crazy. My symptoms: -Vert snapping is hella slow. If the scene's heavy, it takes 30sec-1min to respond. I'm having to curve snap everything. -Face and edge selection is buggy. Sometimes it behaves like camera based selection is on. (When it's…
Ive decided to post the progress of my class project, re-creating a section of Elizabeth Street, Melbourne for a game engine. We're building roughly 100 meters of the street from the Flinders Street intersection upto Flinders Lane. Google maps link:…
Biggest thing I can see is that your skull seems to connect into the jaw, where it should come in behind the ears. And the lack of orbital inset is much more obvious without the hair. What we mean by the inset are the holes in the skull where the eyeballs sit, have a good look at bkost's references in the post above. This…