Hi, does anyone know how the heck I can make an object attach to another object's vertex and rotate according to the normal vertex, using Maxscript and/or Script controller? I've found this script that attach one object to the vertex of another, but only follows its position. I need it to align to the normal of the vertex…
Why must I subdivided edges on a mesh to get a acceptable results from a vertex map ? The method to create a vertex map as most know on a mesh is Lighting/Shading > Assign New Bake Set > Vertex Map, can't you see a vertex map in the viewport ?
Hello. I need to copy a vertex's normal value to another vertex. ( I know how it do it by hand. But it is long time ) Maybe do you know Maya script for this, i didn't find it :( Thx Need similar script like in MODO https://community.foundry.com/discuss/topic/145483/copy-a-vertex-s-normal-value-to-another-vertex
I want to remove those edges along with their vertexes but It only deletes the edges and some of the vertexes then selects seemingly random edges afterwards. This has never happened, I have deleted by history and restarted numerous times.
Hi, I am doing some low poly model modification, but this problem has stuck me for very long time. When I insert vertex on the edge or face, the vertex normal on the new vertex use the face normal direction instead of interpolated normal direction. This give me smooth problem on rounded face. I use very low poly sphere to…
I have two simple boxes with different scale and different vertex colors. I am trying to blend them using the Morpher. The shapes can be correctly blended but the vertex colors don't change. It uses the base object vertex colors. How can I blend vertex colors with the morpher ? How can I use blend shapes with blending…
Beginner here, I'm trying to merge the vertices on this mouth but everything converges on 1 vertex. I tried hiding the faces to get to the vertex that was causing the problem and merged that one first before merging the rest, but it still causes everything to collapse to that vertex. Any ideas what might be the issue?
Usually this type of stuff is set dressing added on top of more clean and generic tiling textures. Decals or mesh decals, scattered rubble, vertex painting, etc.
So I am trying pivot painter with Blender and Ue4, the addon uses vertex color to store certain info ue4 uses. So I am thinking of creating another vertex color layer for baking ao to vertex color. Can ue4 import two vertex color layers and can they be used seperately?