Hi, I might be making a new system since my old system from 2000 is well ancient and I'm starting to need something more powerful. I don't need the super top of the line but I need something beefy that isn't over 800 bucks. If it's possible to gethis with 400 bucks that would be great. I only need a mid tower, mini would…
First, go here and read this. I'm interested in what this community thinks of what First Person Plural is doing. If you haven't read the entire article and are just going to come in here with "Fuck ads in video games!" then I'd like to ask that you keep the comment to yourself. This threads about the article, and what FPP…
I want to start this post by saying why this would be so rewarding and fun for any fantastic character artists reading this post: I have already created a host of fish: cute coral fish, orca whales, piranha's... Their base meshes are solid, the Uv's are good to go, and I use a decal system embedded in the fish shader to…
I've created a camera in maya, and turned on resolution gate. The default 640 x 480 came up. In render settings, i turned it to 300 x 800. The resolution gate doesn't chage, but the numbers do update to 300x800. When I render, I get 640x480 squished into 300 x 800. Any ideas? I thought it might be something I can set in…
Hello All, Dunamis Studios LLC. is looking for an Web and GUI designer to create the art and framework necessary for a website and in-game graphical user interface for our Viking-invasion RTS PC game, Rise of Valhalla. Our game is an attack/defense 1v1 online PvP game set during the time of the Viking invasions (800-900…
Hello everyone, Been on this site for a year now and always impressed by the great stuff made on here. I was hoping that you could give me some feedback on a set of handpainted swords I made so i could improve. The swords: Wooden Sword (196 tris) & Stone Sword (426 tris) Copper Sword (226 tris) & Silver Sword (446 tris)…
Hi, my name is Giancarlo Arriola. I worked on on titles such as Mortal Kombat X and Injustice 2 as a character artist. I am currently free to work on any freelance or permanent positions. If you are in need of help with your project, please feel free to contact me. portfolio: https://www.artstation.com/artist/gaijin_777…
So i decided to do some zbrushing of an old contract piece from forever ago. I did this character initially for s2 games and I think it was something like 800 polies maybe? He's a work in progress. Anyway, less talk, more pics.
haven't played enuff to know if it's needed but some of you may have. http://www.gamedrome.com/news/comments/?obj_parentid=692&obj_parentmoduleid=21&st=1 http://www.fileshack.com/file.x?fid=8003
This is yet another shader I've been in the process if trying to figure out. Essentially what it does is average the normals on the edges of two adjacent faces to make it appear beveled or 'rounded'. There is a patent for it that goes into more detail on how it works, here:…