You can post the link otherwise he is talking about this one i believe. It helps us so now that we have the source material we can better provide feed back for you. You are using Blender? Here is a full video guide that you should put time into, i have never used this but with this much effort by the presenter i am sure…
some quick crits for you Robat-- first, the proportions of the legs are off, both in relation to themselves and with the rest of the body. The femur should be a little longer than the lower leg (currently they're about the same length), and the total leg length should equal half the body's height. Currently about 2/3's of…
Okay, I've gone back to the Photoshop file and tweaked the roots so they're less dark, increased the brightness, the saturation, ID etc, so it is looking somewhat better now. I will still need to check how it looks with the Unreal hair shader, too.
Hi, we're looking for freelancers who can work with our upcoming indie game project. OUR game is a mobile MOBA game like "Vainglory", but the PLAY style would be Hack & Slash style and ART style and quality would be like above reference. You may check our work in progress by following the twitter account @haolt Objective…
So, how I usually go about it is I`ll animate a box going through space. It helps me focus on the timing. I do a bit of rotation in the box, just to show motives, but its a box. so there really isnt much to it. I`ll usually do the translation first, then the rotation.…
The best brushes are the ones you make. There are billions of stamp like brushes out there, in theory they look great, but often are the wrong res, orientation. Its also easy to over repeat a stamp or spend just as long as it would take to paint the detail, tweaking the brush to work. 3 Brushes I think everyone should make…
The spec can definitely use some work, i'll fix that up for sure. I'm trying to blow through a lot of stuff right now before i get too caught up on the finer details. This way i can be sure all the stuff fits together and blends well as far as color scheme, texture detail and all that jazz before i throw away something i…
Update #3 I've made a redesign of the pool, that I now call The Sanguine Pool. It's now in a shape of the octagon. I think it suits this room much more than the last one. Another big thing I added is the banners, banners of the king and the kingdom. And now, here comes the story: -The Fathers Legacy The desert, old ones…
Job Description Hard Surface Character
Artist Visual Purple is
looking Hard Surface Character Artist, who is adept at creating complex robotic
and hard surface characters for Unreal Engine 4/Games. The ideal candidate
would have experience working with the Unreal Engine 4 and expert level proficiency
in Maya or Modo. The…
Hi all- I've been on the forum a while now but haven't to date posted any work. Well, all that's about to change! I'm currently working as a primary school teacher, but am looking to change careers and work in 3D for games as this is my passion (or obsession, if my wife is to be believed). The following images represent…