Hopefully you've taken a breather, it seemed like you were getting pretty stressed out and wasting lot of energy on posts. If you put half the energy into figuring out your problem that you did into posting, you would have 1-2 test cases up and running and be well on your way to figuring out a workable solution. ;) 1st…
Hi all, Just posted this on Zbrushcentral and thought I'd post it here as well... Being a production artist at EA, I rarely get the opportunity/time to push one final image to completion. This is my second piece using render layers from Zbrush. My goal this time around was to focus on lighting and mood. Something that…
Senior Software Engineer - Game Team https://jobs.lever.co/skydance/1493a018-7dca-4fe2-88a2-aec9269e0ffa At Skydance Interactive, we believe in pushing the boundaries of what is possible in interactive entertainment. Innovation in game design, technology and storytelling is the passion that drives our agile studio of…
I am making this thread to chronicle my journey of learning how to make waterfalls for UE4 in a real time and performant way. There are 3 types of waterfalls I have found from a real time vfx perspective: 1) The brute force waterfall, 2) The optimized waterfall, and 3) The cartoon waterfall. I began this journey 8 months…
Hello everybody! Im very new here in polycount and also new in the cg industry and I would like to ask for advice from those who have been in the industry for a long time that may have gone through the same experience. First off, this topic may sound a little too personal since its coming straight from the bottom of my…
I just wanted to provide a quick update on our goals and plans for the semester. I've received a few questions in PMs and elsewhere about what the project is, what the goals are, etc. One of my main goals is to have transparency with you, the community. We want any and all feedback you have, even if it is "That sucks." As…
The curves in the base mesh subdivide cleanly because both sides of the grooves have the same number of segments. Adding the support loops to the two adjacent splits in the shape below the groove changes the segment spacing on the lower half of the curve. Which does sharpen the corners but also causes them to overlap with…
Heya, I can completely relate to that line of inquiry. I was doing the same not long ago, and also coming from a Maya background I couldnt really see the worth in Modo at first. Even looking for examples as to why it was better or faster was not easy. Once Modo steam edition came out ($150), I ended up giving it a chance,…
Industry Giants Conference is coming . Get your Early bird tickets today. http://industrygiants.org/ Dallas, Texas annual Industry Giants conference presented by the nonprofit guild, A Bunch of Short Guys, offers one full day of master classes, discussions and networking. Industry Giants features a distinctive lineup of…
I agree with Jacque. Little big planet is probably the most accessible game for "creating games". It's for PS3. Also, Torchlight for PC comes with the editor that the company used to make the game. He can use the assets (props and such) that they used for the actual game and make his own levels and stuff. Or make new…