Most likely it is too late for you but maybe this will help someone else as I was struggling with the similar problem. This happens because sometimes 3dsmax can't recognize which is the mirror bone so it picks the same one or a wrong one. In mirror mode you can see blue, green and red bones and red ones are those who…
Portfolio link: www.shifflettart.com Hello all. I was curious if I could get a quick review of my portfolio, and currently I'm trying to figure out how to find a mentor, or a course that helps lead to a career. Any information would be greatly appreciated. Thanks!
Hi, I want to share with you my last project looking for some feedback for the textures and rendering before include it in my portfolio. Hope you like it :) This 3 were made in Marmoset And this ones in Unreal
I am in need of a 3D artist who primarily works in blender, to fix up a 3D model i have, it needs eyes and mouth fixed, (contact me for more details) mainly for the use of Unity modeling. but i would like a generic FBX for game modding. I do NOT need a whole model make, just PARTS of an existing model FIXED. Feel free to…
Finished a hair project last week. Got some good results. But in the last few days, I got really overwhelmed by the great stuff people made and post on ArtStation. Feels like information overload. Gonna go back to anatomy and MD to build a stronger base. https://www.artstation.com/artwork/w0WD45
New to marmoset and I am trying to render this character. She's rigged in maya and after posing her, the imported fbx (right) appears with all these weird lines! Compared to the unposed model on the left, which looks fine. They have the same UVs. I tried copy pasting UVs from the t-pose onto the new one, tried posing the…
Hello!I was wondering why some people create the face without following the standard PBR (Roughness/Metalness).It's possible? I mean.. of course you can do it in Marmoset but in a studio it would be possible? And for example, if you have a head where it has some hard surface bake it and you want to use Roughness/specular…
Hı polycount forum, How can I change the direction of texture movement? In the first image(material) the direction of movement looks correct, but on the model... flows from left to right. I want it to flow from top to bottom too. But ı can't... Thank you...