What made for a boring week of hardly any news ended up being a badass week of art for you guys. There's a crazy amount of awesomeness in this recap, 100% Polycount. Enjoy! Yeesh, what a slow week. All of our editors - who are working professionals in the game industry - have had super busy work weeks. That, in addition to…
Hey, I know that this is a fairly common-ish topic for gamers, but this weekend I got the privilege to go to (and present at) a seminar at Simon Fraser University concerning educational simulations and games. We've all seen the gamers side of the story, so it was fairly interesting for me to see what some universities and…
Swiz I personally dug the dark underclothes and the red puffy bits. With them reversed my brains just /. I think part of it has to do with the natural inclination that something underneath is occluded and thus darker. So its fighting for my attention in a bad way vs just reading naturally. I realize that it can/has/will be…
In general sub-forums tend to be frowned upon here, for a few reasons: 1) They fracture the community and often hide posts that might get more attention. It's easy for the traffic in those sub-forums to drop off and look dead. 2) Proper naming of thread titles often replaces the need for sub-forums. For example we don't…
congrats on soon graduation ;) If considering that u r looking for a game industry job, i would say that generalist is not that suitable. In the beginning I also thought why should I choose a specialization cauz it feels like with specialization u have less chances finding a job. However, it appeared to be not true :P…
Team name: SeaStorm Studios Project name: Life on the line - new project, (still not fully designed) Brief description: SeaStorm Studios are an indie game development team established to get into game development world by working and learning together. We want to establish a small team of 4-5 enthusiastic people and create…
Hello everyone. I am fairly new here, i am also new to zbrush and making characters. i started about 6 months ago and i decided to hit GDC to visit my good friend Sean Marino ( ONIRAM ) i also had the great pleasure of meeting so many of you polycounters and made some new good friends like Sean VanGorder and Jeremy Tabor…
For 2, there are some performance considerations depending on your target platform and renderer that change the types of polycount you can reasonably achieve. For desktop and console GPUs using deferred renderers the rasterizers drop off in efficiency when there's more than one triangle in a 4x4 block of pixels on the…
There's a reason Autodesk makes Maya free for students: it's the Microsoft Word of 3D apps. It's old, it's buggy and it's bloated. It's an application designed for a different time when you bought software in a box and you expected it to do every single thing. There are a number of better, more stable, leaner alternatives…
Thanks alot guys really helpful! Btw Im sorry for not stating it before but I am using UE4 to render this as a short film cinematic. So Im looking to make all the characters at this resolution. _____________________________ I am a complete beginner to UV wrapping and taking each step of the character making process one…