Hello everyone. I am fairly new here, i am also new to zbrush and making characters. i started about 6 months ago and i decided to hit GDC to visit my good friend Sean Marino ( ONIRAM ) i also had the great pleasure of meeting so many of you polycounters and made some new good friends like Sean VanGorder and Jeremy Tabor and Maxdavemport.
also had the great privilege to meet and hang out with Emil and Ruyan from vertex.
I got critiqued by them and many other great artists from blizzard, PS, Riot, Microsoft and others.
So im feeling more confident now and i know what i need to work on.
Anyways, here are some of the things i have worked on PRIOR to GDC and i hope i can keep practicing and improving my skills.
Also guys: while talking to everyone at GDC specially Sean and Emil i know you guys have a cool google hangout thing you guys are doing and i think thats an amazing thing and i would love to be part of it.
but i was also thinking about creating one of my own with a tiny bit of difference, i know you guys have your line-ups of amazing artists who join that and i wanted to do the same for artists like me who are just beginning and want to just hang out and mess around a little bit to improve out skills in more of a "noob" environment if you will lol
so if anyone is interested MSG me
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Replies
My advice would be to finish texturing everything you model and try to spend just as much time improving that area of your portfolio as you do sculpting or modelling. Don't let your texturing skills drag your modelling down at a later point like I did, it holds you back and it's a total pain.
Good luck!
_DeadPixel_: you do make a great point, most of my time here at school has been doing pretty much what ever i wanted thinking, hey! im only going to sculpt stuff and get a job, sadly its not that way and i have to keep learning and pushing forward. im going to retop my portfolio characters and texture them
monah62rus: thank you!
Finished this one a few weeks ago.
HighPoly:
LowPoly:
latest thing im working on.
i will get some screens of my UVs but its the same as everyone does, not fancy nor different.
I retop, unwrap and bake in 3D studio max 2015
Seams fixed and continuing the progress =]
Normals and Ao:
I really like the look of this one! Simple but quirky at the same time, would love to see this finished.
Also, there's a big difference in your work from the prior to GDC to your new ones, keep improving
Busts
I think you should ultra-focus your time into improving your sculpting and modeling, don't try to texture yet, you're just going to waste time and they will look low-quality. The artistic skill you master after the intensive sculpting/modeling will help you when you begin to texture and you will grasp texturing very quickly.
Just like some other skills like swimming for e.g, you want to perfect your breaststroke before trying butterfly, multitasking won't help you learn quickly. Anyway that's what I experienced when learning swimming and 3D. Still far away from being Michael Phelps or working in Blizzard
also: http://www.mensfitness.com/training/training-advice-from-michael-phelps
he doesnt just perfect a breast stroke for months or years, its the combination of all the training that makes someone great. for me, Creating a character from start to finish is the best way to learn and grow as an artist.
Let's assume you were learning texturing+sculpting: If you don't have painting/drawing background (which I assume you do), then no amount of characters you make will get you up to the level of someone who paused modeling/sculpting to learn painting every single day for a month. If someone can't sculpt good eyes, then no amount of characters will make their eyes better than someone who sculpted ONLY eyes for a week.
If someone wants to learn lighting/rendering, they don't have to create a whole character just to practice rendering. Personally I learn faster and more effectively when I focus on a skill, than trying to juggle 3 skills at once, which would be overwhelming for a beginner.
That's why people do Material/Anatomy studies, you don't have to create a whole leather jacket to understand how to paint leather. You don't have to sculpt a whole human just to study biceps...
Then again its just my personal preference, sorry for the ranting
higher Res: http://postimg.org/image/txam55td5/full/
I just drag out bsp brushes and light them. Always sets me in the right direction.
Good luck!