here's a few I like: (while trying to avoid some of the overused oens): Pistols: FN Five-SeveN (base for latest BSG pistol) http://world.guns.ru/handguns/hg18-e.htm HK VP70 (Single Shot pistol, 3 rnd burst with the stock attached) http://world.guns.ru/handguns/hg84-e.htm *Sig 232/230…
A few months ago I was contacted by a noble person who wears the batman costume and helps children with health issues. He makes them happy and gives them hope with his superhero presence. He was impressed by my first batmobile concept and he wanted me to design a new car that is more practical and functional, so he can…
latest: ----- hello. I'm working on textures for a Mauser c96 712 schnellfeuer Pistole that I modelled&baked a while ago. lp with normal map And with some base materials (wood is just a placeholder atm.). I want to finish the receiver first and then I make the mag&grip (all images are taken from substance painter, that's…
Hey, Im working on a Serbu 12. I changed some stuff to avoid the 100% likeness. Anyway Note: imho materials look much better when viewed. I just suck at rendering / presentation. Also its still WIP Please give me feedback :) follow me on artstation: https://www.artstation.com/artist/sharoozasghar check out this gif for a…
Hello Polycount, here's another bland and generic gun! A finish to my week long obsession? - Nope, still missing a quad rail adapter and a Surefire M900V weapon light, but there are other things I gotta do first. So now to let it sit in the dust for a month or two while I go make nature.
hello. just wondering if you guys could give me a little advice. i have 2 maps for a character(about 5000 polys). i want to paint in a lot of detail. i'm just wondering if you guys recommend using 2 512's or two 1024's. this model is just for show. it's not going in a game or anything. just portfolio stuff. thanks fritz
Hey crew, Been working on these to show off some of the new features in Cinema 4D R12 and now that the program is out I can finally show them off! If you want to see them in action, go to http://www.cineversity.com/series/index.asp?spid=137 I did all the modeling and texturing and had a blast with it. The deadline was…
This is my latest prohect t hat I'm doing for a modeling class. We have to create a high poly hard surface model. I chose this lovely bike: http://www.flickr.com/photos/57766537@N06/5414488594/ and here's some shots of the model: http://www.flickr.com/photos/57766537@N06/5414490868/sizes/l/in/photostream/…
looks cool, but that front wheel arch looks a bit too high. looking at reference shots they are a bit like that, but maybe needs bringing down a touch interior looks cool Also think the poverty caps stick out a bit too much ( the hubcaps)