Hi All I`m running a new(ish) PC with a Intel Core i7-2600K and 8Gb ram and i`m finding rendering in maya is causing the system to go really sluggish (mouse stuttering). So I have to keep turning the program tasks down to low priority in task manager. Just wondering if other people are finding this or is there some…
Anybody else catch the new options AD added to Maya 2014? Tangent Space: http://download.autodesk.com/global/docs/maya2014/en_us/index.html?url=files/Polygons_nodes_Tangent_Space.htm,topicNumber=d30e184761 Vertex Normals (at bottom)…
Hi, I can't find equivalent 3ds max composite map/layer node in Maya for rendering in V-Ray. V-ray Blend isn't what I exactly need, because this simply blend 2 materials and I need multiply, add, etc. or another blend type as we know from photoshop. Can me help me ? Thank you.
Can't find that in the prefs menu, and tiff is 8bit by default for me.... This is beyond my maya knowledge too =( Do you know how to do that? Is it something I can do from transfer maps? Looks like this just goes over baking a disp and rendering in maya, thanks though.
Does this need to exported to a game engine or will you do a render in Maya? If it's a game engine you can do the invert-and-inflate trick through a shader, or a post effect like Obscura suggested. For Maya you could use something like a MentalRay Contour shader (if you're on 2017+ I assume Arnold has something similar),…
Generally you want to be baking normal maps with the same tangent basis in sync that you're going to be rendering with. So if you're rendering in maya, do the normal bakes using maya. And yes, those differences are the result of different tangents. I could have sworn Transfer Maps handled UDIM tiles, but google tells me…
Here's a sample scene with the head I used for most of my examples in the user guide. There's a Maya 2010 scene in the package. If you have an older version of Maya or for whatever reason cannot load this scene there is also an .obj. If you use the .obj you will have to set up the shader yourself. Sample Scene Download…
Hello! I made this model and I would like to add some details in ZBrush. In order to make displacement looks right, I need to make the UV borders straight. I tried the "straighten border" tool available in Maya but it's quite time consuming to select every border and make them straight. And if I want to unfold it later, I…
Hi folks, So I have a character with a looping idle animation within Maya, but in Marmoset is doesn't loop. It does only seem to loop when i enlarge the timeline length with a big proportion, but the problem is that it will reach the end of the timeline anyway and from that point on wont combine with the beginning, so…