Hello! I made this model and I would like to add some details in ZBrush.
In order to make displacement looks right, I need to make the UV borders straight. I tried the "straighten border" tool available in Maya but it's quite time consuming to select every border and make them straight. And if I want to unfold it later, I have to start over.
I normally use the "straighten UVs" option which works quite well but considering the shape of my model, it gives bad results.
I wanted to know if there's a simple way of straightening borders without affecting the shape of the UV shell.
Thank you for your help,