Hello! I made this model and I would like to add some details in ZBrush.
In order to make displacement looks right, I need to make the UV borders straight. I tried the "straighten border" tool available in Maya but it's quite time consuming to select every border and make them straight. And if I want to unfold it later, I have to start over.
I normally use the "straighten UVs" option which works quite well but considering the shape of my model, it gives bad results.
I wanted to know if there's a simple way of straightening borders without affecting the shape of the UV shell.
Thank you for your help,
Thomas
Replies
PolyRaven does have some tools to help with this here at 16min.
https://www.youtube.com/watch?v=cVTwmZStnbo