work on this was completed a lil while ago for the joust3d project (http://www.joust3d.com). the kickass model was done by Warghoul, and it was based on a concept by the amazingly talented andrew jones. many years ago, the heron character was a magnificent, royal riding beast. Disowned from its master, it has become…
Hello, My name is Roelof Koning currently studying GameDesign in the Netherlands. Aside from GameDesign I've done quite some things in 3D. Of course I'm not the best here but I've done many visualisations of buildings and architecture and I believe I can be of some use for a small fee. Therefor I'd like to dedicate my time…
This is driving me nuts... Quick video: http://screencast.com/t/7o3j4eAx Basically, I'm just trying to combine two objects. I've done this before and I never remember it leaving two groups with transform nodes behind. Upon deleting those groups and the nodes nested in them, the newly created object disappears or is shot…
Does anybody happen to know how to make a node that converts a tiling square mat to a tiling hex mat? I'm able to do it in like photoshop, but for some reason I can't successfully make a node doing it despite knowing the steps. I'd just do my hex tiles outside of substance designer, but so far all my materials are being…
HOLY CRAP THIS LOOKS AWESOME! http://udk.com/news-beta-jun2011 June 2011 UDK Beta Upgrade Notes New Foliage Editor * Quickly paint instanced foliage and decoration using the new foliage system. * Meshes and settings to be used by the foliage painting tool can be set up in the foliage editor, which is enabled through the…
Joinery is just a part of some houses. They are all pre-cut and slot in now a days then some huge bolts. I can't find the book I had used, but pretty much for a traditional Japanese home 182cm, 91cm, 45.5cm and 27.75cm are numbers you will see often in a home when measuring things. Having gutted my house down to the frame,…
Hi! Perhaps you find some useful info on the Concept wiki page I think the base of many environment concepts is a 3d blockout. For example concepts could be done on top of renders of a greybox level, or the current level state to explore options. I think a crucial part when fleshing out an idea, whether 2d or 3d, is…
Hello!! I am currently working on a uni project where I make a hero asset in a scene. I'm making a crashed spaceship in a cave with a dead astronaut. Here's my references so far: Here's my current composition (green represents the astronauts location and purple represents the spaceships location): Here's my astronaut so…
I've been messing about in Blender, off and on, for the last year and finally decided it was time to take a relatively complex asset through the full pipe without resorting back to Max. The last personal weapon I modeled(tactical shotgun) I used to get the basics of Blender 2.80, but I ended up getting frustrated and went…
UV Maps are unnecessary if I'm sticking to using just vertex colours, aye? 'Tis what me low poly reference models have; characters and creatures use vertex colours, whereas architecture and vegetation have actual uv maps (to utilize textures). On a different note, I've been screwing around with 3DS Max biped. It's bloody…