Poopipe alluded to this but it should probably be stated more specifically… retouching a normal map that’s baked into a non-tiling UV is really bad workflow. The bake process creates normal map colors depending on the vertices of the model and which direction the vertex normals are pointing. As soon as you start painting…
If I have some repeating parts using non split seamless UV repeating beyond 0-1 space? In the new version maybe? It's very huge limitation imo . A reason I often prefer 3d coat over SP
I had the pleasure of interviewing Simon Pennington, Lead Artist at Creative Assembly. He went into full detail of his Star Wars inspired Substance material. Full breakdown here: https://www.exp-points.com/sci-fi-panelling-substance-designer
Hi Hi! I am a young and aspiring artist who specializes in conceptual art, portraits, and manga. I have plenty of experience working within a team such as with Talk Talks Design and Advertisement team, in a theater environment designing scenery, graphic design and for smaller freelance projects as well as an individual. My…
You can generate a curvature map from your normal map in XNormal or Substance Designer as well as Knald. You can also bake a curvature map in XNormal. The reason why you usually would want to have a curvature map is because it helps you create wear on the edges of your model and dust and dirt in the crevasses, so you…
The Dark Prince: Goal: Xyodin wanted power and strength and the ability to take on foes on any plain. Story: Xyodin discovered an ancient witches dwelling while on one of his many journey's looking for anything or person whom could fulfill his wish, he found a trinket which looked very valuable though it was over a small…
I've been a prop maker for the past 7 years, but now want to focus on 3D. Especially the creation of full characters. I decimate and key my own work, providing a ready-to-print file for both FDM and SLA printers. I draw on my experience as a prop maker when designing assets for print. Undercuts, piece thickness,…
I am using: i5 3.7 ghz. AMD Radeon HD7700 Series GPU, with the latest driver. 16gb BallistixSport DDR3 1600 MT/s (PC3-12800) UDIMM 240-Pin - BLS2CP8G3D1609DS1S00CEU When I use substance designer, everything is fine. however Substance painter takes up about 8gb of memory and eventually slows down and crashes. What do I need…
Hi! My name is Mat and I am a freelance 3D and 2D artist specializing in stylized prop design. I am currently available for work. Below is a sample of my work and a link for my full portfolio. https://www.artstation.com/matkolbeck Contact: mkolbeckart@gmail.com https://skfb.ly/6zSrS https://skfb.ly/6Awtx Thanks for your…
Here's a quick paint-over to point out some things. The eyebrows need to follow his brow line more. Also, they'd be grey and not as thin. There is some weird folds going on in between his eyebrows, which I pointed out with some terrible suggestion doodles. Also, the nostril area is looking weird, very flat and angular…