I want to remove those edges along with their vertexes but It only deletes the edges and some of the vertexes then selects seemingly random edges afterwards. This has never happened, I have deleted by history and restarted numerous times.
When rendering in Marmoset, I get these arifacts when Ray tracing is on. It's not due to the AO or Normal maps, as the problem still happens with them off (and the maps themselves look clean). The shading of the low is also good. My guess is, that the topology of the low is to sharp (I attached an image of that), making…
Hi ! (sorry for my english, I'm French ^^) I would like to animate four textures on a background (it's an underwater pixels scene material, play on a screen). It works but the four textures seem to lack opacity. when I plug in only one texture, the opacity is normal It's a vending machine (sushi ^^) with underwater scene…
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So this is a passion project of mine I’ve had stewing around in my head for a while now, and I thought why not give it a shot, especially now with the chance of monetization for hololive fangames! The development has been on a brief hiatus over the last month, but we're now starting back up with recruiting more talented…
Object 1 - Plant The aim of this project is to make things fast and as optimized as possible, whilst still looking good. I have written how long each step took. My reference pictures Model - 50 mins Low poly tris: 527 UVing - 27 min I've got no packing addon so getting it just right was long :( . Texturing (substance…
Hi guys. Why is it that when I try to bake normals and press the "bake" button, nothing happens? I clicked "preview" but still nothing, it just doesn`t start baking. Someone tell me what the problem is?