Game is awesome! Definitely playing with surround sound is a must since the audio design is excellent. The zero gravity controls are much more fun than the first in how you are able to maneuver around the environments using the subtle boosters on your rig. I think my weapon of choice is just using the reconditioned plasma…
The spacing tool will get the treads populated, BUT if you want to animate it, you're looking at quite a bit of rigging... Tank treads are some of the harder things I've had to rig up... I ended up using a method similar to Paul Hormis's dynamic chain tutorial to get them rigged up and flowing around a path. It was a bitch…
That pistol grip is really, really bugging me. 30 seconds of holding on to that pistol grip, and the user is going to be more inclined to throw the gun at the enemy than torturing his fingers by holding it any longer. Plus, the vents, piping and general detailing on the front suggests a LOT of heat buildup. There's not…
I wanted to create a bit of a blog thread to keep track of my progress on this and to motivate me to keep working on it. Critique welcome! I'm happy to learn. Together with a friend I'm working on a cute 3D bunny platformer, I'm doing all the art and animation system, he is doing the bulk of the scripting and all the…
Hey everyone! I'm thrilled to finally unveil my completed game environment! This is a small-scale reimagining of the iconic Roundtable Hold from Elden Ring. My goal was to improve and demonstrate my skills. I introduced archways with statues (inspired by the original concept art), as well as a grand staircase with a runner…
Its all about balance and iterations. Audio / video is another beast and depends on formats and encoding used if its Unity. Animation rigging also add up on performance. At InflightVR I had to split the production in two, art and programming to better optimize, that way programmers had their draw call budget and art on its…
Hope I am doing this right, Im new to polycount but I would love some feedback. Currently I am close to completing an Overwatch fan skin for the character Baptiste. I want it to be game-ready and match the Overwatch style. Heres what my low poly looks like: (And heres a reference of Baptiste in-game/Some refs I used) I am…
To be fair, 3ds Max hasn't entirely languished in weighting features. It now has a Geodesic Voxel Solver and a Heat Map Solver. http://help.autodesk.com/view/3DSMAX/2020/ENU/?guid=GUID-97016957-BCD6-469B-8AC6-776B2C1334B7 I haven't skinned in a while, so there's probably more including third party scripts/plugins...?…
So my laptop died and it's taken me a month to end up just buying a whole new one... so that's fun... In the mean time, I whipped up a rig using Advanced Skeleton. I'm not a rigger and it took a few attempts to get it doing what I wanted it to do but now I'm pretty happy with the actual rig. However, there are a number of…