Hello, I am starting to do low poly modeling , I have never really done modeling before but I am an artist. I am trying to model a bird using a reference image. Reference Image: http://www.bbc.co.uk/cumbria/content/images/2006/08/02/1_proud_as_a_puffin_470x470.jpg Now what I know is I create a box with 1 segment for…
M4A4 | Verde Technical on Steam Workshop Normally I'm a level designer, but I decided to try my hand at basic texturing. This was the result. Looking forward to pushing for better quality next time, this was mainly a learning experience to get my workflows down, and to set up my Workshop infos and such. :) C+C welcome! For…
I'm working on a highpoly gun http://www.polycount.com/forum/showthread.php?t=90669 that i need to make a lp for and later bake.There's a few areas I'm unsure of in terms of whether I should keep the polys in my low poly model or lay them out differently.I attached screenshots.More images of the model can be seen via the…
I could drive a train through the gap between his legs. http://www.flickr.com/photos/7769526@N08/1281971259/sizes/o/ If the ref was to bring his legs together the gap would disappear. Zero account for the Droit Extreme (inner leg "groin" muscle), and zero account for the package... His hips don't actually support his legs…
Transparency usually requires a black/white image (aka greyscale image). White tells where to be transparent, and black is opaque. Or reversed dependent on the program, but if so you just invert it. If you wanted to package the transparency map with the albedo map in order to reduce the total number of image files, you…
Nice work so far :) My favourite is the bluish lady , she has a great colour palette. The wireframe images are great to show details, good job. The noble dwarf has good shapes and details but here I'm missing a pose or at least an interesting beauty shot. Furthermore reduce your amount of detail images. 5- Max 10 images…
Hey it's a start! Are you working from a reference image? Post it if so, get some ref if not! Some of the proportions feel off on your props with regard to modeling. Night scenes can be tricky since they need to be 'dark', but you typically still want contrast and depth in the image. Start by thinking about the motivation…
Axi5 thanks for helping me out!!!! I changed the settings to high (8x8), and
from distance the dotted lines appear to be gone. . . but when I zoom in, I still
slightly see them; they seem to be smaller. I wondering if that is normal.
(?) And, where the triangles connect to the cylinder-shape seems to be fine. (?) However,…
Very nice, but the light color in the dawn/sunset shots seems a bit odd. I'd expect more orange/red when the sun is that close to the horizon, and on the undersides of the clouds closer to the sun. God rays are also a strong possibility, especially in the first image. The lens flare in the first image is quite distracting,…
So I FINALLY got round to picking this project up again. As requested I have uploaded images of some of the tiling textures I used and a picture of the master material network. I also made a start on the main object texture, although I am finding it a bit difficult to come up with anything solid for it at the moment but I…