Hello. We are looking for a new artist to bring on board for our new game - Skies Ablaze. We are looking for a long-term partnership with a new artist. The art you will be doing is expansive airship combat and airship fleets. We have many miniatures to use as references and you will have extensive creative direction. You…
Perhaps a 2 month extension would've been better.it was on the poll, :( ah, Looks great either way & now you can be alleviated by an "final entry day". & make this even better.I still got one on the back burner that has been, i forget how many years now, but i do intend to get back to her so its all good when it happens it…
Okay, Day 2! I made progress on the canisters and have been UVing some things here and there along the way. Minor changes, but I'm hoping tomorrow I'll do more re: the wires and affixing things to the frame. Overall I did another 2hrs of modeling today + 20mins or so of UVs. Here I have a wireframe as well^ Lastly, the…
Thanks for the reply. Just to clarify, Smart Bake wasn’t enabled, so the slowdown isn’t from that. Blender does the same operation in 2 seconds, Maya takes 3 minutes (same rig same machine). That’s not about options that’s about architecture. and please take a second to think about your reply, imagine adding an option to…
TLDR: Please help our opensource project load .unr maps from Unreal 1 and UT 1 . https://sourceforge.net/p/chaosesqueanthology/tickets/2/There is allready C++ code (https://sourceforge.net/p/chaosesqueanthology/tickets/2/attachment/UShock_source.tar.bz2) that does it, but our engine is in C: and we only need to load in the…
sometime I wonder if people from here don't take me for a clown somehow :/ About Me : I have 17 years of experience in game development, as modeler/ texturer, then as ai programmer and now as pipeline tool creator. My project has been featured by IGN : https://www.youtube.com/watch?v=bI0j5SdhY6A The team i directed and…
hey would you be interested in joining my project, its a dark fantasy isometric inspired by games like fallout 1 and 2 message me on discord if your interested! thevibingiraffe
Hello there, and sorry for my English writing. I has been working as 3D junior artist in the studio for few months and the studio put me into vehicle section, which is fine for me cause I still have no any experience in the industry so I can learn a lot of pipeline and got some knowledge from this section anyway. (Still…
I have multisub material. With macrorecorder enabled I can see how max creates texMapList and texMapIDList when I open EditUVWs window: $.modifiers[#Unwrap_UVW].texMapList.count = 17 $.modifiers[#Unwrap_UVW].texMapIDList.count = 17 $.modifiers[#Unwrap_UVW].texMapList[1] = Checker () $.modifiers[#Unwrap_UVW].texMapIDList[1]…