Hello there, and sorry for my English writing.
I has been working as 3D junior artist in the studio for few months and the studio put me into vehicle section, which is fine for me cause I still have no any experience in the industry so I can learn a lot of pipeline and got some knowledge from this section anyway. (Still doing only LOD cause I’m newbie here)
Buuuuut the thing is that I wish I could become character artist someday.
I know that I have to learn so many things, and I plan to got new job in the next 2 years to some passion-related work area, like, fantasy or sci-fi work. (in current studio they made military game which is cool, just not my interest)
So, I got 2 years of learning and make my new portfolio, that’s mean I must upskill myself if I really want to achieve a job I want, I know it’s very tough to get there, not expecting to become character artist in few years.
Where I can start from ? I have some basic understanding of character making but seem like I got fundamental problems. Should I buy some courses ? I’m so confused when try to find a course that fit me well cause I don’t know what should I focus in the first start. Really want some guidance from you all.
P.s. I’m looking for course on CGMA, which is expensive but I can save money for a while to get. If there are other sites, please recommend me !
Here's my portfolio https://drive.google.com/file/d/1YX2HHNcJxjUIQSLaWdTKV7uJKgoYQs0m/view
Replies
- Do work
Your best focus right now based on your portfolio is life drawing and studying anatomy - dive into that headfirst. If you don't really draw, then sculpt the human form from photo reference, and grab an anatomy book - https://www.scott-eaton.com/outgoing/books/George-Bridgman-Constructive-Anatomy.pdf -- I highly recommend picking up drawing, but I understand if it's too big a hurdle. Once you have a few months of figure study under your belt, start applying that to projects. If you can grab some freelance gigs for character art, even better. Trial by fire can be a huge motivator.
Try out different art styles - realism, stylized, cartoony, and find your niche. Having a focused portfolio shows art directors and leads that you're a good fit for their game, if you match their style. A jack of all trades portfolio tends to have weaker pieces overall, but if you work hard enough you could make it work. I started off with a variety of styles, and over the years have leaned more into the stylized territory. However I have quite a bit of experience in realism and other subject matter - I just don't lead with it now.
Personally, I've never done well with guided learning - be it college, or an online course. I learned the most "on the job" as a freelancer on the indie scene - it kicked my ass, but it leveled up my skills way faster than any schooling ever could. When I had constraints, deadlines, and was accountable to clients, it focused my learning down to just the essentials, and every new gig was a new learning lesson.
Good luck on your journey - reach out if you have questions!