Hello guy, i have a lot of questions about these two programmes! First. 1. I have seen different character presentations like this ( https://www.youtube.com/watch?v=MK64twSZrA0) and im really confused. I mean, why Unrealengine4 instead of marmoset? You can do this real time rendering with camera in marmoset too, with the…
So you think your little hut in Minecraft is pretty sweet do you? Try building out a 1 to 1 scale model of the Enterprise D. Check it out after the jump! And when I say built out, let's just say that that excessive fandom or a gun pointed at one's head are about the only two things that will inspire this level of creation.…
I tend to get wacky emails from time to time. Emails that just seem to resemble a pile of words more than a sentance or two. Usually they hit the trash, but tonight I thought I'd share the latest. here's the entire email, minus the header of course: ============================================================ what game…
Hi again kurylo3d, So it seems your mesh has two mesh groups, one for the pole and one for the rest (polySurface22 and TurtleDefaultBakeLayer). You should be able to see the two groups when plugging in the mesh into the Base Creator: This means one material will be created per mesh group. This is why one part of the mesh…
Hi again kurylo3d, So it seems your mesh has two mesh groups, one for the pole and one for the rest (polySurface22 and TurtleDefaultBakeLayer). You should be able to see the two groups when plugging in the mesh into the Base Creator: This means one material will be created per mesh group. This is why one part of the mesh…
Thanks, I find perspective a lot easier if I just force myself to chose a horizon line height, a vanishing point or two, and then draw rays out from them, trusting that even though it feels like it won't come out right, it will if I just keep going. I got the idea of keeping a dream journal from tips on how to lucid dream.…
Okay.. i don't completly get it.. (..bevels are too thin / but first image shows beveled cube ..? ) maybe just show an example like you want to have it ?? Because i still can't decipher what your first image want us/me to show.. And as i said i don't know/understand what you mean by: like it would in Maya. The workflows…
Interesting set. I'm working on Alchemist myself right now. Be aware of a few things. Some of the slots have a VERY tight budget. Bracers have a very small texture so two different ones may be tough (I did two but they share the same bottom half). The shoulder is very tight on polys and tex (the original is one tiny little…
Hi again kurylo3d, Sorry for the delayed response. So it seems your mesh has two mesh groups, one for the pole and one for the rest (polySurface22 and TurtleDefaultBakeLayer). You should be able to see the two groups when plugging in the mesh into the Base Creator: This means one material will be created per mesh group.…
that is a programming question, and there are many answers. what game engine you using? You should probably ask on the forums for that engine. If it's unreal, you can lerp between two textures and drive the change via a parameter you get access to from a dynamic material. That is all steps covered by thousands of youtube…