Hi people, I want to share my character, a female spirit-Faun of the forest. I´m still thinking about the color and pose I´ll appreciatte ideas and tips for fur
Hey guys, Im working on a game using all pre rendered sprites (because I use a 2D engine and like the style). Animation and characters are my weakpoint and I am looking for some input how to most efficiently do this. My main character is seen from around 45° top down (Placeholder character) And I have to render this out in…
Does 3d studio max have a basic light that allows me to see bump, diffuse, specular along with some global illumination from four walls, floor and ceiling? I'm currently using a directional light and I see the bump, diffuse and specular effects but there is no global illumination. The sky light does not show specular which…
Is there a way to make all the fibermesh hair strands point at a single point in space? For example, I create a small sphere, then I tell the fibermesh hair strands to all point towards that small sphere? I know I can use gravity setting of 1 or -1, but I can't seem to automatically make the hair strands point at a single…
Hello! I've noticed that as I put more and more in my level, UDK starts to run very slowly. This is especially true when I go to test my level. It will run frame-by-frame with no fluidity and makes it very hard to test. I've already set my laptop performance settings on Best Performance in Windows and I shut down as many…
Hi Folks, Got a shader creation question for the UDK shader gurus on here. I'm busy teaching myself UDK and as an experiment I've been trying to implement a shader in the UDK material editor that would give the illusion of the game world being curved. I found an example of a cylindrical world shader for Unity and tweaked…
Hi guys, following a few weeks of frustratingly fruitless job applications, I was wondering if I could get some portfolio critique and maybe some suggestions as to what I should be working on next. www.tomnoble.co.uk I'm aiming for a kind of generalist/prop job although I seem to be mainly finding and applying for…
Hi everyone, This is work in progress of some heavy armor for space marines. I'm making this 3d model for my own game project: http://universumwar.com/ It will be used in the game and animated scenes. As always critique, advices and comments are welcome!
I have a shader that is multiplying diffuse texture * vertex color to allow me to easily recolor objects with one shader. The only trouble is that the fbx export won't create splits for vertex colors so my objects have a bunch of interpolation I don't want. There are already UV, smoothing, and matID splits in those areas…
Hey Polycounter, So i'm working away making some light maps and all is going well until.... I get some crazy splodges of light all over my mesh. -I have upped the resolution to 1024 to be sure -Checked the light map for overlapping UV's -Re-packed them a couple of times to try out different layouts -applied a material to…