Hi everyone, My name is Santiago Roldan and I am an Environment and Prop Artist with 2 years of experience in the mobile game industry creating both realistic and stylized assets. I am currently available for freelance work and open to discussion on full time positions. Contact Information: *…
Hi, Im creating my first environment and I'm trying to do it in a modular way. .I just finished modelling this elvish styled window frame and the model is quite thin, when I packed it I noticed that it wastes a lot of UV space. Is it a big concern? Should I combine its uvs with a different object to fill out space or its…
@jStins Thanks for this. I have a few other issues that Im trying to figure out. I took a look at that the link you sent and I understand the overall guide,but still have some issues and questions. I've really ever only modeled main/hero assets and don't have much experience, if any, modeling for environments. Here are…
Hi allI'm in the middle of making an apartment and i'm about to start the texturing phase of the props. A few of the props in the house are all made with the same wood and metal contruction. e.g. Coat cupboard, Table stand and the stool, etc. Like they come in a set. I was wondering which way would be a more ideal way of…
Hey. The contest. Environment contest. Cool. First of all I started to search a history of Art-Deco style. To find what artist were inspired with. As far as I understand, there are no strict rules in Art-Deco, this is a beautiful luxurious style which can contain anything. A mechanism design, cubism, futurism, art of an…
I'm a lighting TD working in advertising looking to add something a little bit different to my reel. I decided to take a scene from the old classic Sierra game, Kings Quest 5 to work on my environment skills and finally dive deep into ZBrush. Instead of working directly off of the original I decided to redesign it a bit to…
Hey folks, Could I get some critiques please? based on these concepts - It is 6,990 Tris right now, but I'm expecting it to be around 6,500 Tris after I do some optimizing. The backside will be attached to a lake / pond, which is the reason for the extended support beams and pillars. The biggest thing I can see right now…
One of the artist and I went to New Orleans yesterday to get photos of locations we plan on putting into our game. We would like to pay an environment artist for work to create 2 game scenes from a few of the photos we provide as guidelines. A little about the game - we are creating a 2.5D (prerendered 3D background with…
Latest image: Recently I decided to start working on a new environment. I have an old tailor shop in mind. I'm aiming for an abandoned, but not destroyed look. A place that's still intact, but empty for the last couple of years. Also, I want to have this classy/victorian style. Gathering reference images has been pretty…
Hello. I was wondering which piece has the correct topology flow. When building environments i usually run into this issue A: Has little bit more tris that are wasted from a silouette standpoint. Has better envenly space vertex which will give it better vertex lighting then B. However I don't think it would matter if it…