Hey guys, I'm new (Thom/games student at Gnomon), and I'd like to get more involved but feel like I don't often have a ton to contribute: I'd like to start posting more, and we learned this great quick-tip from Nick Reynolds in class last night that I thought was too good not to pass on. Hopefully this is all properly in…
Heyo all, I've recently upgraded from max 2009 after sticking with it for a long time and one of the things that became annoying to me during brawl was the lack of a Shift+click edgeloop function for the Unwrap_UVW modifier and Skin modifiers. So I've hacked together something like that, so figured I'd share :)…
(Moderator Note: if your rank is missing, solution is here: http://polycount.com/discussion/171709/polycount-ranks-enabled/p1) I just noticed that I've now apparently achieved the rank of Spline, lol. Being the first time I really looked at my rank, I checked the faq to see what the ranks were. 0 null 25 vertex 50 line…
Hey folks, got a small problem with some animations for a project we're working on. As it is now, we've got a few guns comprised of 80 odd separate parts, most of which animate using regular Max key-framing. We then used bones and skin modifiers for certain objects such as springs. The problem we're having is that in XNA…
Hmmm just thought I would post this here for folks. The way I read it has pretty much forced to consider canceling my use of the service. They changed it recently in the last few days from what I can tell. What do you guys think? Here is an excerpt of the terms which can be found on their website. " By using our Services…
Hi, First of all I specialise in 3D mainly but haven't dabbled in creating levels before, even though I'm proficient using Quixel and substance painter. However we have a VR project in from a client and they want to show a futuristic environment like this one, which we are aiming to build in 3Ds Max or Cinema4D. Then get…
So I have dabbled with Zbrush a few time over the years, but finally decided to make the jump from Mudbox to Zbrush. Got a bunch of stuff to learn yet. Anyway so at the moment I am trying to customize Zbrush to my personal preference. I have done changes to the UI so they make more sense to my Maya/Mudbox experience. Now…
I guess it's yet another one of those noob normal map threads, but I've read through most of them and can't seem to get mine solved. So excuse me if the cause will turn out to be too trivial. This is what I see in the UE4 viewport, you can also tell the light direction from the directional light actor: : This is the…
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Great effort! However, there are areas that could benefit from improvement. Creating an ambient cyberpunk scene in Unreal Engine 5 (UE5) involves combining various elements such as lighting, materials, assets, and post-processing effects to achieve the desired atmosphere. Here's a general guide to help you get started 1.…